xerxes Posted September 6, 2002 Share Posted September 6, 2002 Unit bases are significantly WORSE than in CMBO. The no bases in foxholes is quite annoying. Can we have decent sized unit bases that show up no matter what terrain a guy is in? The different base shapes for different classes of units is a great idea btw. Link to comment Share on other sites More sharing options...
xerxes Posted September 6, 2002 Author Share Posted September 6, 2002 and that's my only significant complaint. Well, actually I'd like to see shell impact shock waves too. So, that's two complaints. Link to comment Share on other sites More sharing options...
Captain Wacky Posted September 6, 2002 Share Posted September 6, 2002 I noticed the foxhole thing the first time I played Yelnia Stare. Just crank up the unit scale when you need to find those guys, and you should be able to see them. Link to comment Share on other sites More sharing options...
Chad Harrison Posted September 6, 2002 Share Posted September 6, 2002 Funny, I never noticed that you couldnt see the base when they are in foxholes. :confused: I havent had a problem with it, but then again, my unit scale is the third one (one being the smallest). Chad Link to comment Share on other sites More sharing options...
Silvio Manuel Posted September 6, 2002 Share Posted September 6, 2002 Also, for units that are "padlocked" into a fixed Set-up position, is the orange base gone for CMBB? I played the Tutorial as the Germans, and I couldn't move my units in setup using P for Place unit, but the base wasn't orange. Link to comment Share on other sites More sharing options...
MrSpkr Posted September 6, 2002 Share Posted September 6, 2002 Originally posted by Silvio Manuel: Also, for units that are "padlocked" into a fixed Set-up position, is the orange base gone for CMBB? I played the Tutorial as the Germans, and I couldn't move my units in setup using P for Place unit, but the base wasn't orange.Because there was no setup zone made for the Germans. Therefore, your men were not actually locked in place (by setting that in the scenario editor) but they were effectively locked in place because they had no set up zone in which to move. The same thing would have occurred in CMBO. Steve Link to comment Share on other sites More sharing options...
Shatter Posted September 6, 2002 Share Posted September 6, 2002 As Captain Wacky said increase the unit scale or use the + & - keys to cycle through all available units. Link to comment Share on other sites More sharing options...
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