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Dark Yellow and Winter White mod switches


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Can anyone tell me the date switch between dark grey and dark yellow mods? Ie the Kubelwagen unit portrait for the panzer grey version is 3798 - after which date does 103798 get invoked?

If winter mods are in effect, is there only one winter mod per vehicle, or will there be a winter mod for both the dark grey and the dark yellow versions?

Is there a date switch for the two?

What would the prefixes be for "winter panzer grey" and "winter dark yellow"?

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March 43' is the switch over to the dark yellow/camo period.

The winter mods should work for both sets, adding a 50000 to each. I can test when I get home, but I'm confident that it works that way.

[ October 02, 2002, 03:58 PM: Message edited by: kump ]

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Originally posted by kump:

March 43' is the switch over to the dark yellow/camo period.

The winter mods should work for both sets, adding a 50000 to each. I can test when I get home, but I'm confident that it works that way.

How do you add 50000 to 10000?

German Dark Grey 251 HT - 13419

German Dark Yellow 251 HT - 113419

German Winter Dark Grey 251 HT - 513419

German Winter Dark Yellow 251 HT - - ?????

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Micheal,

Hmmm...

It may mean that models that exist before and after March 43' can only have one set of textures. So in essence, you can only have one winter texture for each model.

--------------- Updated ------------

SEE FOLLOWUP POSTS

+50000 for winter set, +100000 for tan set.

[ October 02, 2002, 07:30 PM: Message edited by: kump ]

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The SdKfz 251/1 is an odd case - the dark grey unit portrait is 3259 and the dark yellow is 13399 - in other words, you don't just add 10000 in this case!

There is no bmp "3399" so it isn't just an addition of the 1, but an entirely differnt bmp invoked when the magic Feb 43 date rolls around.

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Michael,

The 251/1 you describe is not a single model, but a special case. There are two seperate models there, not one model with two textures.

In other words, the 251/1 before March 43' has a unique model with only the dark grey textures. On March 43', CMBB switches to a different model of the 251/1 and its only tan texture set.

[ October 02, 2002, 06:49 PM: Message edited by: kump ]

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Did you redo the unit portrait bmp as well? It would appear that ground snow has no effect on which portrait appears and will not load any with a 5 prefix, simply reverting to the standard unit portrait bitmap used in normal terrain settings.

My test hasn't been thorough though if anyone wants to correct me....

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Micheal,

My test is done and it works as advertised for textures.

+50000 for Snow

+100000 for post Feb 43' textures

I wrote "Snow" on the side of the German truck texture and found the following worked fine.

Truck Grey: 12200.bmp --- Winter: 62200.bmp

Truck Tan: 112200.bmp --- Winter: 162200.bmp

So my initial assumption was correct. Yea, yea, lucky guess :D

And as per that 251/1, again, its two models, so you don't use the +100000 rule. This is true for most of the 251's (but not all). You can add 50000 to get the winter versions for each model.

Hope this helps.

[ October 02, 2002, 07:16 PM: Message edited by: kump ]

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Michael,

The number '6'?

I picked a random BMP, it turns out to be the German truck = 12200.bmp

So I modify the BMP by writing "Snow" on its door. I then save it as....

12200 + 50000 = 62200.bmp

Yes, looked strange. Loaded CMBB, setup snow map, set date to Feb 43' (grey textures), and viewed the model. There it was, "Snow" printed on the door!!! So my newly created 62200.bmp was used by CMBB for the snow texture.

Same thing worked for tan. So...

12200 + 50000 + 100000 = 162200.bmp

And that texture would appear March 43' or later with snow on the ground, validated by my little testing.

[ October 02, 2002, 07:27 PM: Message edited by: kump ]

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