Michael Dorosh Posted October 2, 2002 Share Posted October 2, 2002 Can anyone tell me the date switch between dark grey and dark yellow mods? Ie the Kubelwagen unit portrait for the panzer grey version is 3798 - after which date does 103798 get invoked? If winter mods are in effect, is there only one winter mod per vehicle, or will there be a winter mod for both the dark grey and the dark yellow versions? Is there a date switch for the two? What would the prefixes be for "winter panzer grey" and "winter dark yellow"? Link to comment Share on other sites More sharing options...
kump Posted October 2, 2002 Share Posted October 2, 2002 March 43' is the switch over to the dark yellow/camo period. The winter mods should work for both sets, adding a 50000 to each. I can test when I get home, but I'm confident that it works that way. [ October 02, 2002, 03:58 PM: Message edited by: kump ] Link to comment Share on other sites More sharing options...
MikeyD Posted October 2, 2002 Share Posted October 2, 2002 Ah! I was wondering what the winter camou bmp numbers were going to be! Link to comment Share on other sites More sharing options...
Michael Dorosh Posted October 2, 2002 Author Share Posted October 2, 2002 Originally posted by kump: March 43' is the switch over to the dark yellow/camo period. The winter mods should work for both sets, adding a 50000 to each. I can test when I get home, but I'm confident that it works that way.How do you add 50000 to 10000? German Dark Grey 251 HT - 13419 German Dark Yellow 251 HT - 113419 German Winter Dark Grey 251 HT - 513419 German Winter Dark Yellow 251 HT - - ????? Link to comment Share on other sites More sharing options...
kump Posted October 2, 2002 Share Posted October 2, 2002 Micheal, Hmmm... It may mean that models that exist before and after March 43' can only have one set of textures. So in essence, you can only have one winter texture for each model. --------------- Updated ------------ SEE FOLLOWUP POSTS +50000 for winter set, +100000 for tan set. [ October 02, 2002, 07:30 PM: Message edited by: kump ] Link to comment Share on other sites More sharing options...
mike8g Posted October 3, 2002 Share Posted October 3, 2002 Here are the numbers which I've used for my SdKfz 7 mod: DarkGrey: 4560 Yellow: 104560 Winter DarkGrey: 54560 Winter Yellow: 154560 Marcus Link to comment Share on other sites More sharing options...
Michael Dorosh Posted October 3, 2002 Author Share Posted October 3, 2002 The SdKfz 251/1 is an odd case - the dark grey unit portrait is 3259 and the dark yellow is 13399 - in other words, you don't just add 10000 in this case! There is no bmp "3399" so it isn't just an addition of the 1, but an entirely differnt bmp invoked when the magic Feb 43 date rolls around. Link to comment Share on other sites More sharing options...
Michael Dorosh Posted October 3, 2002 Author Share Posted October 3, 2002 Originally posted by mike8g: Here are the numbers which I've used for my SdKfz 7 mod: DarkGrey: 4560 Yellow: 104560 Winter DarkGrey: 54560 Winter Yellow: 154560 MarcusAnd this works? I don't think I've seen your mod - I liked your CMBO ones - where is it available from? Link to comment Share on other sites More sharing options...
mike8g Posted October 3, 2002 Share Posted October 3, 2002 Already sent to Tom's CMHQ. IIRC, it will be posted the next days. Marcus Link to comment Share on other sites More sharing options...
kump Posted October 3, 2002 Share Posted October 3, 2002 Michael, The 251/1 you describe is not a single model, but a special case. There are two seperate models there, not one model with two textures. In other words, the 251/1 before March 43' has a unique model with only the dark grey textures. On March 43', CMBB switches to a different model of the 251/1 and its only tan texture set. [ October 02, 2002, 06:49 PM: Message edited by: kump ] Link to comment Share on other sites More sharing options...
Michael Dorosh Posted October 3, 2002 Author Share Posted October 3, 2002 Did you redo the unit portrait bmp as well? It would appear that ground snow has no effect on which portrait appears and will not load any with a 5 prefix, simply reverting to the standard unit portrait bitmap used in normal terrain settings. My test hasn't been thorough though if anyone wants to correct me.... Link to comment Share on other sites More sharing options...
kump Posted October 3, 2002 Share Posted October 3, 2002 Micheal, My test is done and it works as advertised for textures. +50000 for Snow +100000 for post Feb 43' textures I wrote "Snow" on the side of the German truck texture and found the following worked fine. Truck Grey: 12200.bmp --- Winter: 62200.bmp Truck Tan: 112200.bmp --- Winter: 162200.bmp So my initial assumption was correct. Yea, yea, lucky guess And as per that 251/1, again, its two models, so you don't use the +100000 rule. This is true for most of the 251's (but not all). You can add 50000 to get the winter versions for each model. Hope this helps. [ October 02, 2002, 07:16 PM: Message edited by: kump ] Link to comment Share on other sites More sharing options...
Michael Dorosh Posted October 3, 2002 Author Share Posted October 3, 2002 Garry, what is with the number 6???? Link to comment Share on other sites More sharing options...
kump Posted October 3, 2002 Share Posted October 3, 2002 Michael, The number '6'? I picked a random BMP, it turns out to be the German truck = 12200.bmp So I modify the BMP by writing "Snow" on its door. I then save it as.... 12200 + 50000 = 62200.bmp Yes, looked strange. Loaded CMBB, setup snow map, set date to Feb 43' (grey textures), and viewed the model. There it was, "Snow" printed on the door!!! So my newly created 62200.bmp was used by CMBB for the snow texture. Same thing worked for tan. So... 12200 + 50000 + 100000 = 162200.bmp And that texture would appear March 43' or later with snow on the ground, validated by my little testing. [ October 02, 2002, 07:27 PM: Message edited by: kump ] Link to comment Share on other sites More sharing options...
Michael Dorosh Posted October 3, 2002 Author Share Posted October 3, 2002 Ach! so it is "add 50000" and not simply a case of using 5 as a prefix..... Link to comment Share on other sites More sharing options...
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