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Korsun Relief Scenario


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Originally posted by Andreas:

</font><blockquote>quote:</font><hr />Originally posted by ASL Veteran:

However, to me replayability is the most important criteria since it tells you how much that gamer wants to play that scenario again. If he plays it once and decides to discard it - well that's a failure in my mind.

You are welcome to your opinion, but how would you design a scenario in which e.g. a very weak force holds off a strong force so that it can be replayed?</font>
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