Gpig Posted February 20, 2002 Share Posted February 20, 2002 I did a search for Assualt boats but have not found what I'm looking for. I was playing my first scenario with assault boats and found a problem. I thought you'd be able to load em up, send em across, unload em and then turn em around and send them back for another load of troopers. While playing Polish at Ahrnem, I discovered that this was NOT possible. I loaded my boats with as many men as I could, but did not have room for my Battalion HQ or my Company HQ. So I left them on the near bank with the idea that I'd be back to pick em up in a few minutes. But when the boats make landfall and disembark their troopies . . . All of their order/commands cease to exist. All except Line Of Sight LOS. I had to leave my poor HQ fellas waving hankies on the far shore. Anyone else discovered this "one-crossing-only" use for assualt boats? Gpig Link to comment Share on other sites More sharing options...
Silvio Manuel Posted February 20, 2002 Share Posted February 20, 2002 They MUST have troops in them, otherwise they cannot move. That can really suck if you disembark in a "hot LZ"...since if the enemy has firepower to spare, they can destroy all of your immovable boats. Link to comment Share on other sites More sharing options...
Gpig Posted February 20, 2002 Author Share Posted February 20, 2002 OOOooooooH! Thanks I guess I should have left a couple of boats manned with PIAT teams or some such unit. And THEN turned em around to go pick up the leaders. Hmmm. That kind of bites a bit. Oh well. Gpig Link to comment Share on other sites More sharing options...
Kingfish Posted February 21, 2002 Share Posted February 21, 2002 If you think about it, it does make sense. Otherwise, who's going to row back and pick up your Bn and Co units? Link to comment Share on other sites More sharing options...
Silvio Manuel Posted February 21, 2002 Share Posted February 21, 2002 Yup. They are not Higgins boats w/ their own helmsman. Its mildly annoying to me that in the scenario "Big Red Omaha," the pillboxes "earn" victory points by shooting up the abandoned assault boats. Then again, I took 80-85% casualties taking the ridgeline in my only attempt at that battle (ouch!), so KO'd 'boats were the least of my worries. [ February 20, 2002, 06:19 PM: Message edited by: Silvio Manuel ] Link to comment Share on other sites More sharing options...
wbs Posted February 21, 2002 Share Posted February 21, 2002 Another oddity that I discovered with assault boats in this same scenario is that all of the assault boats have the notation "should exit for extra points" on the 'unit details' screen. Now, it's 900m from the water to the map edge where they are supposed to exit. Is it really possible to move the assault boats 900m through woods/trees/dry land, etc. to the map exit edge? Or was someone not paying attention to what units they were attaching that label to? Link to comment Share on other sites More sharing options...
Moon Posted February 21, 2002 Share Posted February 21, 2002 That someone would be me Truth is that when this was designed, you couldn't even differentiate which units were eligible to exit and which not. I guess I really should release an upgraded version Link to comment Share on other sites More sharing options...
Liebchen Posted February 21, 2002 Share Posted February 21, 2002 Hee hee! Gpig was maybe hoping for the zodiacs with the autopilot and the GPS, where all you have to do is whistle and they come to you... In thinking about the Higgins boats, and the heavy coding that they would likely entail, I can understand now why the game is called "Beyond Overlord." Link to comment Share on other sites More sharing options...
Gpig Posted February 21, 2002 Author Share Posted February 21, 2002 Hmmmm. I thought I saw that each boat had "1" crewman, once the troopers left. I might be mistaken, but could someone check for me? It'll be a while before I can fire up the game. (I'm probably mistaken) Gpig Link to comment Share on other sites More sharing options...
KnifeForkSpoon Posted February 21, 2002 Share Posted February 21, 2002 Yup. Looks like it's crow-eating time for a few of you know it all's! This is right out of the game . . . Allied Assault Boat Type:.........................Boat Max Speed:................2mph Weight:.....................1 ton Engine:....................2 horsepower Silhouette:.................45 Transport Class:.........3 Passenger cap:...........Squad They have a crew of 1 (one). So in theory, those boats SHOULD be able to turn around after unloading a squad, and hightail it back to the opposite bank to pick up another load. KFS [ February 21, 2002, 04:04 AM: Message edited by: KnifeForkSpoon ] Link to comment Share on other sites More sharing options...
wbs Posted February 21, 2002 Share Posted February 21, 2002 I guess that "Moon" would need to be the one to make that fix, too. p.s. Thanks, moon, for answering my question shown above. Link to comment Share on other sites More sharing options...
Sargento Garcia Posted February 21, 2002 Share Posted February 21, 2002 KnifeForkSpoon did the correct action to find the answer and the attached bug. Well done. Link to comment Share on other sites More sharing options...
Gpig Posted February 23, 2002 Author Share Posted February 23, 2002 So would this be considered a bug? Or is it just somthing that BTS decided did not matter enough to code-up? (Or never got there by release time.) It's not like it really matters all that much, anyways. Hmmm. Gpig Link to comment Share on other sites More sharing options...
109 Gustav Posted February 24, 2002 Share Posted February 24, 2002 Originally posted by KnifeForkSpoon: Yup. Looks like it's crow-eating time for a few of you know it all's! This is right out of the game . . . Allied Assault Boat Type:.........................Boat Max Speed:................2mph Weight:.....................1 ton Engine:....................2 horsepower Silhouette:.................45 Transport Class:.........3 Passenger cap:...........Squad They have a crew of 1 (one). So in theory, those boats SHOULD be able to turn around after unloading a squad, and hightail it back to the opposite bank to pick up another load. KFSMy theory is that a crew of 0 is invalid in CM terms, so BTS had to set it to 1. Besides, these boats were rowed; they didn't have 2hp outboards. Even if one man did stay behind, it's kind of hard to paddle a canvas assault boat with no keel or centerboard across a river. The 2hp figure represents the power of the squad rowing. It is about right, a really good rower can develop about .25hp, so a ten man squad paddling at .2hp each would total 2hp. Of course, this horsepower calculation is not counting the effects of people shooting at you, or the rumors of girls and food on the other side of the river. There are also unconfirmed* accounts of officers shooting 3-day passes to Paris tied to rocks across the river in preperation for an assault crossing. These things need to be taken account when considering assault boat speed, IMHO. BTS fix or do somefink! Also, I encourage everyone to take their troops commercial fishing in my gillnet skiff mod on The Last Defense. *If someone can confirm the story I made up, let me know. Link to comment Share on other sites More sharing options...
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