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bug - on follow command....


coe

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I was playing "death ride of the 424th"

and I wanted to see if I could fire at low level

tank contact (sound only) with a tank hunter team.

I did target it but then it switched to follow

vehicle...now here's were it gets strange....the

white follow vehicle line pointed in the opposite

direction of the contact thing, in fact it

pointed to a place twice the distance away but

(in the opposite direction)...so I decide to send

the thank hunter team that way...sure enough

there was the tank...and kabooom...I like panzer

wurfmine's on IS-3's they make them go boom with

smoke and flames.... anyways I think this is a bug

because I don't think the follow thing should not

have revealed exactly where the enemy tank was

when I had a sound contact only that was in the

opposite direction. btw, what exactly is a

Panzer wurfmine? it's not magnetic is it? It'sd

pretty nice and can be thrown from buildings without

starting fires or suppressing your own unit....

(the other cool thing was 3 flame throwers on an IS-III

does the trick....)

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Originally posted by coe:

I was playing "death ride of the 424th"

and I wanted to see if I could fire at low level

tank contact (sound only) with a tank hunter team.

I did target it but then it switched to follow

vehicle...now here's were it gets strange....the

white follow vehicle line pointed in the opposite

direction of the contact thing, in fact it

pointed to a place twice the distance away but

(in the opposite direction)...so I decide to send

the thank hunter team that way...sure enough

there was the tank...and kabooom...I like panzer

wurfmine's on IS-3's they make them go boom with

smoke and flames.... anyways I think this is a bug

because I don't think the follow thing should not

have revealed exactly where the enemy tank was

when I had a sound contact only that was in the

opposite direction. btw, what exactly is a

Panzer wurfmine? it's not magnetic is it? It'sd

pretty nice and can be thrown from buildings without

starting fires or suppressing your own unit....

(the other cool thing was 3 flame throwers on an IS-III

does the trick....)

Death ride of the 424th? Tank Hunter Teams? Flamethrowers? IS3's?
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Oh yeah I made some modifications...I wanted

to see how well tank hunter teams would do

in a closed in urban environment

(I took out the big kittys and put in

elite khaki clad German speaking humans instead)...

Stalin tanks go boom......

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Not too clear, but I believe I've seen what he's talking about. In a game a while back, it was night and I put an assault (follow) command on a generic "Tanks Sounds?" unit. Well, the command line went 180` the other direction - can't remember if it was immediate or a turn later - and sure enough, I eventually discovered that the "tank sounds?" unit was in the wrong place and my infantry was following the correct tank that was about 30 yards the other direction, though still invisible.

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Actually so the follow command literally

pointed to the exact location the tank actually was, even though the sound contact location (which I know could be erroneous) pointed to

some where entirely different. I think this

is a bug because if you just do follow on a sound contact you can actually determine where the vehicle actually is all the time, instantaneously

(i.e. you can even do follow, to find the tank, cancel the command and then plot your moves accordingly to the real location of the tank to blow it to smithereens or at least prance all over it like a rabid squirrel trying to drop explosive acorns down various holes and pipes in the tank.

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wow, there's a chance my bug will will be on the 1.02 patch...I will be immortalized in CM history... the accolades, the iron cross, the (what is the award the russians gave?), the victoria cross, the silver star, etc. etc.

(now the other thing I want to find out is if you have two split squads, like one w/o ammo and

panicked beyond all reason, and the other one is healthy with full ammo, and they join, what

status will they be and can you split squad your

way across a map, i.e. split, then one team joins over to the other, split again, etc. )....

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I bet under some circumstances, where it might mean that if you can see the enemy (s)he can

see you, it might be better to pre-empt the

otherguy if you have a general idea where he

is but he doesn't know where you are, especially

if you have a weapon that isn't easily detectible until it explodes (i.e. they don't know which direction it came from).....

ha ha.... ok ok, I don't know if I'd do that if I was against an IS tank - yeah maybe if I had alot of Panzerwurfmines....

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