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Still, no sight of land. How long is it? Thats a rather


kmead

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Having just installed Mac OS 10.2.8 on my MDD G4, I took the plunge to see if CM will play in Classic.

Yes the usual thing happened. Black screen (3D Graphics Loading) with lovely birds twittering in the background with distant explosions.

So until the CM rewrite, or a effing miracle under Panther, no CM without rebooting into OS9. :rolleyes:

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CMBB & CMAK will not work in OS X.x/Classic because of their need for hardware-level rendering in RAVE (due to an 800x600 minimum resolution and probably some other RAVE-rendering issues). CMBO I believe will work under Classic in 640x480 software rendering.

BTS/BFC have stated in the past that CM DOES NOT work under OS X/Classic.

CM also DOES NOT support Linux and the various Windows/DirectX emulators that operate under that OS. CM isn't an OpenGL game (which would be the closest thing to a "native" graphics API for Linux). Most of the DirectX emulators still don't support enough calls or have other incompatibilities to allow the CM series to run under them either.

CMx2 will be written in the OpenGL graphics API. I believe (but can't recall if it has been stated as fact or not by BTS/BFC) that this will be true for both platforms (PC & Mac). This is primarily being done for the Mac platform to support OS X. I don't believe that there is any intention at this point to support Linux as one of the OSes CMx2 will run under, though that may change.

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