Spiny Mouse Posted November 25, 2001 Share Posted November 25, 2001 I am designing a huge scenario. I am concerned that it might be too huge and overwhelm CM's ability to handle it. Does anyone out there have experiences they could share about success/failure in designing such monsters? The map is 4000 meters long by 1200 meters wide. This is widest map the CM system will allow with this long length. Each side will have around 15,000 points worth of equipment. At most, a side might have 12,000 points on the board at one time. I plan to use it to conduct a moderated operation for some friends of mine. IOW, I set up the opening conditions for each of a series of battles fought over the same terrain. Each battle's opening conditions will depend on the outcome of the previous battle. I'll present each player with an Operations Order or a FRAGO as appropriate. Any insights will be appreciated. Thanks. Spiny Mouse Link to comment Share on other sites More sharing options...
Clubfoot Posted November 25, 2001 Share Posted November 25, 2001 If your CPU has the balls, you can choke down a scenario of the size you describe (although it may take several minutes for a turn to build). Keep in mind that each side can't have more than 256 individual units. Link to comment Share on other sites More sharing options...
Spiny Mouse Posted November 25, 2001 Author Share Posted November 25, 2001 Thank you for the input. I didn't know about the 256 unit limit. I've run a few experiments and even with just a couple of dozen units on the big map, my system calculates turn results very slowly. I think I'll have to do some of what the model railroaders call "selective compression". My 333 mHz machine is starting to reveal its limits. Link to comment Share on other sites More sharing options...
Ligur Posted November 26, 2001 Share Posted November 26, 2001 Whoa, indeed my Thunderbird 900MHz gets slowed down on much smaller maps... Link to comment Share on other sites More sharing options...
manchildstein (ii) Posted November 26, 2001 Share Posted November 26, 2001 12,000 points per side is a lot. i've designed one with about 20,000 total points before. it's a good thing your battle will be human versus human. in my experience the ai cannot handle 10-12,000 points very well. using a celeron 400 with 66mhz bus it takes a good 5 minutes to compile a turn with those types of forces on a huge map. andy Link to comment Share on other sites More sharing options...
Stoffel Posted November 26, 2001 Share Posted November 26, 2001 Ha LoL I have played all the big ones available on my new machine(1,4 AMD with 256 mb and a Riva TNT 2 card) it never took more than a minute to process a turn On the other hand when I tried that on my Compaq with a P333 and 64 mb and a 4mb card it took up to 4 minutes to process a turn for August bank holiday and many times the machine crashed after 3 turns Link to comment Share on other sites More sharing options...
Cpl Carrot Posted November 26, 2001 Share Posted November 26, 2001 Yep thats my problem as well. I don't mind waiting through the turn crunching - but often you are not sure if it has crashed or hit a rather hard bit that needs some thought. Link to comment Share on other sites More sharing options...
mensch Posted November 26, 2001 Share Posted November 26, 2001 <blockquote>quote:</font><hr>Originally posted by Clubfoot: If your CPU has the balls, you can choke down a scenario of the size you describe (although it may take several minutes for a turn to build). Keep in mind that each side can't have more than 256 individual units.<hr></blockquote> yes.. for example I was fooling around seeing if I can choke my G4 here. 2.5+km by 2+km each side having about 13000pts as it worked out. I fired it up moving every piece, it took the computer to think its moves in 45 seconds and it took 13 minutes to render the movie!!... A record I think in PBEM file size for me 5.2MB large!! insane, there is no way I would play such a game I was just interested in what my mac could do. Link to comment Share on other sites More sharing options...
Spiny Mouse Posted November 27, 2001 Author Share Posted November 27, 2001 Hmm... Perhaps my reach exceeds my system's grasp with this huge scenario. I'll see if I can cut this into more manageable chunks. But my 1200m x 4000m map looks so good! Spiny Link to comment Share on other sites More sharing options...
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