icedog42 Posted September 2, 2002 Share Posted September 2, 2002 I do not know if this is only a sound issue or if it is an algorithm issue. I had an AT gun destroyed by fire and the crew bailed and immediately became paniced. The crew then began to run around back and forth trying to find a place to hide while being shot at by numerous bullets. I kept hearing a bullet vs metal sound as the bullets hit the crew. It is as if they are still getting credit for a gun shield even though they are running around like idiots in the open. While I heard these bullets vs metal sounds, not once did the crew receive any damage. The crew was able to sustain a lot of incoming fire while running in the open for two or more turns. :confused: Link to comment Share on other sites More sharing options...
Kwazydog Posted September 2, 2002 Share Posted September 2, 2002 Id say they got lucky icedog When one unit fires at another, the rounds can hit other units in the area as well as other objects such as tanks or guns. Although you were hearing the rounds striking the gun, they crew werent recieving any bonus from the gun shield after they bailed. Generally crews dont last long onces they start running, so I think they were just lucky this time. Dan Link to comment Share on other sites More sharing options...
icedog42 Posted September 2, 2002 Author Share Posted September 2, 2002 I kept hearing the bullet vs metal sounds when they were at least 100m from the gun. Link to comment Share on other sites More sharing options...
Chad Harrison Posted September 2, 2002 Share Posted September 2, 2002 Crews sure do have balls in CMBB! Whenever a T34 crew bails out, it seemed like every time they would come out with guns blazing!! Boy, thats what I would be doing if I were there (right before I ran!) Chad Link to comment Share on other sites More sharing options...
Chad Harrison Posted September 2, 2002 Share Posted September 2, 2002 Originally posted by icedog42: I kept hearing the bullet vs metal sounds when they were at least 100m from the gun.Happened to me also Link to comment Share on other sites More sharing options...
Kwazydog Posted September 2, 2002 Share Posted September 2, 2002 Were they near another gun, tank, or anything metalic? If not, send Matt a saved game and we will look into it. Its not a bug reported by our testers, but it could be one I guess. Dan [ September 01, 2002, 06:49 PM: Message edited by: KwazyDog ] Link to comment Share on other sites More sharing options...
Webs Posted September 2, 2002 Share Posted September 2, 2002 I was hearing that too, with standard squads as targets, but I chalked it up to helmets, canteens, high-metal-content rocks.... Link to comment Share on other sites More sharing options...
Schrullenhaft Posted September 2, 2002 Share Posted September 2, 2002 Supposedly there is some sort of maximum distance a crew can be from such a target (AFV, gun, etc.) where the 'pinging of metal' sounds will continue. Beyond that you should get the 'bullets stiking ground' sound. I don't think that LOS is taken into account for this (i.e.- the target is approximately in line with a metallic object or building from the shooter), but it might be. Link to comment Share on other sites More sharing options...
Madmatt Posted September 2, 2002 Share Posted September 2, 2002 When incoming fire occurs the code looks at all the terrain and objects within about a 15 meter area from the target. It then randomly pics which impact noise to play based on what's around. If there is a vehicle or AT gun in that area it could play the bullets on metal sound. If it was further away than that there could be a problem with the wrong noise being played, or maybe just a misnumbered wave file in the demo. Right now here are the different types of impact noises. Bullets hitting dirt Bullets hitting water Bullets hitting trees Bullets hitting rocks and pavement Bullets hitting metal Bullets hitting structures/buildings and then there are some special ones for mg's hitting vehicles. Madmatt Link to comment Share on other sites More sharing options...
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