Renaud Posted October 22, 2002 Share Posted October 22, 2002 I'm trying to design a Kursk strongpoint defense by Russian AI. The AI defenders will leave their positions and get wiped out within 20 turns. I know they tend to do that if a flag falls (a 'counter-attack' I suppose), but in this case I moved the flag way to the back and continuously in Rusky possession. The AI still insists on leaving strong points and running out in the open (toward the attacking germans) after about 15-20 turns of battle. Has anyone had any luck circumventing this behavior? thanks Ren Link to comment Share on other sites More sharing options...
WWB Posted October 22, 2002 Share Posted October 22, 2002 The AI reacts to the following things generally: 1) Flags 2) Map Edges and their friendliness factors 3) Cover So, if you set them up in decent cover with a flag nearby, it will stay put. WWB Link to comment Share on other sites More sharing options...
Renaud Posted October 23, 2002 Author Share Posted October 23, 2002 I have tried putting flags on each russian strongpoint, but then the behavior seems the same. Not long after you take the first strongpoint, russians from distant strongpoint/flag areas will start leaving their trenches/foxholes and moving in the open toward you. Of course they then get hung up in their own wire and decimated. Also they get completely exhausted from trying to run through lots of trenches and of course the wire. Sad Really. This is where designer-specified AI behavior categories would be a godsend. I'm going to continue trying various combinations of flags/no flags and different scenario parameters (it's an 'assault' type right now). Ren Link to comment Share on other sites More sharing options...
The Dave Collective Posted October 25, 2002 Share Posted October 25, 2002 I do not know if this will work but it could be a workaround. Set the problematic squads up as "exausted" (or whatever the equavilent). They will either be less likely to leave their setup or they will not get too far. Of course if its the later the will die real fast when they can't get back to cover fast enough Link to comment Share on other sites More sharing options...
Conscript Bagger Posted October 25, 2002 Share Posted October 25, 2002 What happens if you put small flags in the front, and large flags - or multiple large flags - in the positions you want the AI to hold? [ October 25, 2002, 12:01 PM: Message edited by: Offwhite ] Link to comment Share on other sites More sharing options...
xerxes Posted October 25, 2002 Share Posted October 25, 2002 The "recapture a lost" flag at all costs behavior of the ai is really annoying. One trick that I've seen in design is to only have a single flag(or a single cluster of flags). The ai behaves far more intelligently in this situation. For real human players single flag scenarios are bad (in my opinion). Boy, would it be nice to have some real control over the strategic AI for a single player scenario. Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 26, 2002 Share Posted October 26, 2002 I've seen this behavior recently in a QB I am playing. The Red troops came rushing out of their nice, snug buildings where they had set up to come out into the open as soon as they spotted the approaching Panzers. Consequently they are getting shot up from far beyond the effetive range of their own weapons to reply. It doesn't make obvious sense, although the battle hasn't progressed far enough for me to tell what is truly the situation here. Sure seems odd. Michael Link to comment Share on other sites More sharing options...
Abbott Posted October 27, 2002 Share Posted October 27, 2002 Originally posted by Renaud: I'm trying to design a Kursk strongpoint defense by Russian AI. The AI defenders will leave their positions and get wiped out within 20 turns. I know they tend to do that if a flag falls (a 'counter-attack' I suppose), but in this case I moved the flag way to the back and continuously in Rusky possession. The AI still insists on leaving strong points and running out in the open (toward the attacking germans) after about 15-20 turns of battle. Has anyone had any luck circumventing this behavior? thanks RenIf the battle is set to Meeting Engagement rather then Attack/Defense you will encounter this problem often. Here is a short thread containing some good information on the subject Overcomming the AI. [ October 27, 2002, 05:04 AM: Message edited by: Abbott ] Link to comment Share on other sites More sharing options...
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