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The Dave Collective

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About The Dave Collective

  • Birthday 01/01/1900

Converted

  • Location
    Everywhere
  • Interests
    Assimilating maggots
  • Occupation
    Assimilator

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  1. You dense maggot. WE are Dave. Your stupidity and lack of technology will be added to Ours. Your assimilation will multiply our bewilderment capacities. Where can we find Bruce? If this being has the power of the Oddstralians, it must be assimilated. Stupidity and alcohol rules supreme. We cannot be stopped. Resistance is furry. :mad:
  2. This would be like playing with ourselves DaveH. This is naughty. Besides, the link to the Collective is strong. Our thoughts are one. Our plans are one. Our actions are one. So there could be no winner or loser in such a match.
  3. We seek oddstraulians for assimiliation. We wish to raise our tolerance for alcohol as well as lower our IQ further. The boundries for our stupidity will expand. Water will be replaced with beer. Our collective will grow. Then, no manatee can stop us. We are the Dave. Resistance is futile maggot.
  4. Most in the Collective are Canadian. We utilize the lack of grey matter by bewildering our foes with sheer stupidity. Resistance is futile maggot.
  5. We are the Dave. You will be assimilated. Your biological and technological distinctiveness will be added to our own. Resistance is futile.
  6. Err, you cannot place destroyed tanks in a scenario. I can understand your frustration, but this is the only way to design it.
  7. I saw this once w/ CMBB v 1.0 with heavy arty. The FO had clear LOS (blue line). After seeing, the first dozen rounds go astray, I "walked" the targeting about 20 m (green line). After waiting another 2 min, the retargetted rounds went astray. It was way too late in the game to cancel the target and start anew so I let the arty fall. I found this behavior annoying but if this models the occasional real world F***ups, then ok. Unfortunately, I never saved the game. I have not seen this off-target shelling for a target w/clear LOS (blue targeting line) since this incident. If I remember right, there was a thread describing this same behavior. I think BTS response was you have to cancel the arty mission and start anew. This really sucks when you have the big arty and loooonnnnng delays for a aquiring a "new" target. You really get penalized. Like I said above, if it models occasional real-world mistakes, then I guess I can live w/ it.
  8. Someone reported a bug where troops carrying molotovs cannot or will not target a bunker. This may have something to do with what you saw. I think that this was one of the things getting patched.
  9. I do not know if this will work but it could be a workaround. Set the problematic squads up as "exausted" (or whatever the equavilent). They will either be less likely to leave their setup or they will not get too far. Of course if its the later the will die real fast when they can't get back to cover fast enough
  10. You only "see" the airplane shadow. The actually plane is not seen. However, the bombing & straffing is modeled quite nicely.
  11. Any comment from BFC about how tank kills are credited to individual units?
  12. In one of the demo scenarios, all german armor was destroyed or abandoned (14 tanks I think?), but the russkies only got credit for 12 tanks. Does a unit not get credit if it causes a tank to abandon due to panic? i know that some of the units got credit for causing a vehicle to be abandoned. Could it be that more than one unit caused the vehicle knock out and this is why its not listed?
  13. hehehe, I've played a couple of QB's against the computer where the gamey bastich picked a couple. But guess what, they brew up well when served a molotov cocktail w/ hand grenade chasers! No more ubertank status for the flak trucks.
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