ASL Veteran Posted September 2, 2002 Share Posted September 2, 2002 I was using this command frequently with the 2 KVs in the Kursk scenario, but when I first used it I was a little unsure about it. The second waypoint has the same color as a move command so it isn't clear what the tank will do when it scoots. I found that the tanks will reverse back into cover with the second waypoint so I think it may be better to give the scoot leg the purple reverse color rather than the blue move color. Unless the tank can scoot forward too?? I admit I never tried that. Maybe the AI knows whether it is smarter to reverse or to go forward?? Link to comment Share on other sites More sharing options...
Kwazydog Posted September 2, 2002 Share Posted September 2, 2002 Heya Jon Yup, Im pretty sure that a tank can scoot where ever it wants For instance it could rush out from behind a house, fire a shot and then rush forward behind some trees. It makes those early war fast Russian tanks nasty at times. Dan [ September 02, 2002, 01:24 AM: Message edited by: KwazyDog ] Link to comment Share on other sites More sharing options...
jeffsmith Posted September 2, 2002 Share Posted September 2, 2002 First time I tried it I put the "scoot point" behind the tank (in no cover) the tank turned around and moved to that point Link to comment Share on other sites More sharing options...
jeffsmith Posted October 12, 2002 Share Posted October 12, 2002 Happened again tonight Instead of scooting in Reverse my tank turned tail Somene suggested changing the waypoint to reverse but that makes the first waypoint change from shoot to fast :mad: Link to comment Share on other sites More sharing options...
zukkov Posted October 12, 2002 Share Posted October 12, 2002 hmmmm. that's interesting. when i used it tonight, it seemed to work like a charm. it fast forwarded to it's shoot, point, fired, then reversed back again.... Link to comment Share on other sites More sharing options...
akdavis Posted October 12, 2002 Share Posted October 12, 2002 I've never had a problem with shoot&scoot, but I always use it for very short distances, i.e. move up 20m to hull down on a crest, then reverse back below crest. I suspect the problem may come when you make the second leg of the order a long distance. Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 12, 2002 Share Posted October 12, 2002 I had a problem that I posted in another thread a week or two back. Briefly, I had my AFV making a 90° turn onto the shoot portion of its order, and then instead of stopping and firing at the end of the shoot leg, it continued turning until it was headed back the way it came. I got it to stop doing that by making the shoot leg longer. In this case, it needed to be longer than about two or three vehicle lengths, but that could vary with the vehicle. I was able to work this out because I save each turn at the end of the orders phase. So I was able to go back and reload that turn, change the order, and then run it to see what the change did. Michael Link to comment Share on other sites More sharing options...
jeffsmith Posted October 12, 2002 Share Posted October 12, 2002 One says Shorter Another says Longer :confused: Looks like it time for some more testing (on my part) Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 12, 2002 Share Posted October 12, 2002 Originally posted by jeffsmith: One says Shorter Another says Longer :confused: I wondered if anybody was going to notice that. Sure took you long enough. Looks like it time for some more testing (on my part)Good idea. More empiricism and less theorizing, I say! Michael Link to comment Share on other sites More sharing options...
Breakthrough Posted October 12, 2002 Share Posted October 12, 2002 I suppose there would be no point in scooting forward unless it was to better cover. Like hull down, it gives the program a chance to do something on its own without detailed orders from the player. Im sure it was designed for a forward then backward kind of action. Given the large scale of many of these battles I find myself givng commands via the tank platoon leaders rather then individual tanks. More realistic CinC I think Link to comment Share on other sites More sharing options...
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