TwoSheds Posted June 23, 2000 Share Posted June 23, 2000 I'm about 80% done creating this Scenario, and I just gotta' say that it's amazing to see the ASL boards come to life in a 3D world. This has always been one of my favourite training Scenarios for bringing in new people to ASL and I'll be PBEM'ing this with the same guys very soon! Link to comment Share on other sites More sharing options...
Epée Posted June 23, 2000 Share Posted June 23, 2000 Very cool TwoSheds, tell us where you will post your ASL scenarios. Epée Link to comment Share on other sites More sharing options...
Ghost Dog Posted June 23, 2000 Share Posted June 23, 2000 Good work.I always loved that scenario and thought I make that my first scenario too. G-D Link to comment Share on other sites More sharing options...
TwoSheds Posted June 23, 2000 Author Share Posted June 23, 2000 Yeah, now I'm trying to Balance the scenario, suffice to say CM is not ASL, the suppresion effects in CM are not really modelled in ASL (Residual FP is pretty localized), and I'm trying to figure out how to use the Ambush command to simulate HIP. Link to comment Share on other sites More sharing options...
Doug Beman Posted June 23, 2000 Share Posted June 23, 2000 {sniff, sniff} I smell a Python fan!! Is it true that the reason you're called Arthur TwoSheds Jones is because you have two sheds? DjB Link to comment Share on other sites More sharing options...
TwoSheds Posted June 23, 2000 Author Share Posted June 23, 2000 Actually I have only 1 Shed but I've always wanted 2 Sheds I think it's Arthur "Two Sheds" Jackson, but it's been awhile since I've actually seen the skit. Link to comment Share on other sites More sharing options...
chrisl Posted June 24, 2000 Share Posted June 24, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by TwoSheds: I'm trying to figure out how to use the Ambush command to simulate HIP.<HR></BLOCKQUOTE> Isn't CM automatically HIP? Then it's up to the player to keep them hidden (by setting up ambushes very close by). Link to comment Share on other sites More sharing options...
TwoSheds Posted June 25, 2000 Author Share Posted June 25, 2000 I'm was trying to simulate the effect of HIP units waiting till point blank range to fire (40-50 Meters). It looks like Veteran/Crack units under a Hide command simulate this well. Link to comment Share on other sites More sharing options...
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