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Defiance on Hill 30 (ASL Scenario 11)


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I'm about 80% done creating this Scenario, and I just gotta' say that it's amazing to see the ASL boards come to life in a 3D world. This has always been one of my favourite training Scenarios for bringing in new people to ASL and I'll be PBEM'ing this with the same guys very soon!

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Yeah, now I'm trying to Balance the scenario, suffice to say CM is not ASL, the suppresion effects in CM are not really modelled in ASL (Residual FP is pretty localized), and I'm trying to figure out how to use the Ambush command to simulate HIP.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by TwoSheds:

I'm trying to figure out how to use the Ambush command to simulate HIP.<HR></BLOCKQUOTE>

Isn't CM automatically HIP? Then it's up to the player to keep them hidden (by setting up ambushes very close by).

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