Panzer Leader Posted September 4, 2002 Share Posted September 4, 2002 Originally posted by Berlichtingen: </font><blockquote>quote:</font><hr />Originally posted by Geier: Agreed. I am presently unable to see how the defender could ever benefit from more turns. The attacker has more time to rally his troops, troops that were Broken when the battle was "over".the advantage to the defender is this... If, in CMBO, a scenario were designed for 30 turns, in CMBB you make it 25+ not 30+. Therefore it can go a bit longer than required or a bit less. Make sense?</font> Link to comment Share on other sites More sharing options...
Geier Posted September 4, 2002 Author Share Posted September 4, 2002 Berli: OK, then I (actually) understand its status as a feature and something that is inherent to a scenario. Both sides will simply have to take this into account in their game plan. And it makes sense too. Damn you. Johan Link to comment Share on other sites More sharing options...
MikeyD Posted September 4, 2002 Share Posted September 4, 2002 As to added turn length I've never seen it do less than 4 or more than... 9? But that feature may have been tweaked before going to Gold. I hear they did a LOT of hard work to tie-up loose ends on the final couple Beta builds. Link to comment Share on other sites More sharing options...
Lars Posted September 4, 2002 Share Posted September 4, 2002 Originally posted by Panzer Leader: That's great and I love the feature, but why not just make it +/- so many turns instead of +/0. Than you could set the turn length to the median instead of mentally calculating the earliest at which it should end.I'd have to agree. The only downside I can see would be possibly getting cheated out of a late game reinforcement. Link to comment Share on other sites More sharing options...
WWB Posted September 4, 2002 Share Posted September 4, 2002 The +/- versus a purely plus sysem like the one is in place is simple a matter of adjusting your logic. You want a 25+/- turn battle, so you setup a 21 or 22 turn battle. It might end on 23, it might go to 28. WWB Link to comment Share on other sites More sharing options...
Panzer Leader Posted September 4, 2002 Share Posted September 4, 2002 Yes but in a 25+ battle, the players KNOW it will go to 25, but in a 25 +/- battle, they don't know the earliest it could end. Also, in Citadel I basically creamed the Russians, and had TOTAL control of all flags by the end, then had to hit go and wait for 4 'bonus' turns, in which the Russians did nothing. I used it to mop up a few broken crews. The point is, when does the game decide to use the bonus turns? Is it random, or is it, like Steve mentioned a long time ago, when victory is 'in doubt?' Link to comment Share on other sites More sharing options...
Ben Galanti Posted September 4, 2002 Share Posted September 4, 2002 I'd tend to agree with the +/- folks. I know it's a matter of symantics, but I'd prefer to see 30+/- turns instead of 25+ turns, even if it turns out to be pretty much the same. I think it adds a bit more uncertainty. Though, from a scenario design stand ponit, I can see how it would be nice to be able to assure at least 25 turns. I haven't seen the editor, but it would be nice to be able to call it a 30 turn battle and set a minimum number of turns at 25 and a max number at whatever (or no max, if you just want CM to decide). Dunno if it's feasible, but it seems cleaner to me. Ben Link to comment Share on other sites More sharing options...
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