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List of Features in T72 that might be NICE in CMx2


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OK

Which of these game features would you say we can live without in CMx2?

:D

This is what can be DONE NOW in the T72 tank sim Game engine:

THIS is the official feature list   Found here: T72 Features.

T72 Features:

Wide variety of armored vehicles included as well as infantry, artillery, engineering vehicles, helicopters and trucks

Command attached units (infantry and armor) up to a full tank platoon

Mechanized infantry can be transported inside trucks and APCs and on tank hulls

Detailed modeling of each vehicle's fire control systems, main and secondary weapons, ammunition types, engine management and transmissions, starting and driving procedures

Realistic night vision combat capabilities – realistically modeled low light level and infrared sights

More than 70 types of buildings and installations that can be damaged or destroyed

Over 40 types of plants, trees and grass sway in the breeze

High-quality modeling of water surfaces and amphibious vehicle capabilities

5000+ polygons per vehicle including detailed bump mapping

Scalable realism settings

Powerful mission and structure editor available

LAN Network and Online multiplayer

Advanced Physics and Environmental Game Engine

Vast open spaces with draw distances of more than 2 km

Topographic height differences on maps of up to 800 m

Realistic passage of time transitions (day changes to night)

Dynamic weather and environmental effects: smoke, fog, rain, rainbows, dust, wind effects

Deformable terrain - shell holes and trenches dug out in real time

Destroyable structures, vehicles and vegetation

Clouds cast shadows

Optical lens flares and sun glare effects

Realistic ballistics – wind effects, shell aerodynamics and flight characteristics, barrel wear and droop

Shell impact angle calculations

Detailed armor penetration results

Post-penetration shell path and damage assessments

High Explosive fragmentation dispersal calculations

Realistic vehicle and structure collision detection and damage

Individual internal and external vehicle system damage modeling including track damage, engine overheats, fuel leaks, turret jams, crew casualties, bailouts and more

  Found here: T72 Features.

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Originally posted by MikeyD:

I'm rather interested in the 'through-the gunsight' viewing. I wonder if the game's accurate enough that you'd have to learn to use the range gradiants like a real sight.

I would suggest that from viewing the screenshots it looks like you can be the gunner and yes "you'd have to learn to use the range gradiants like a real sight."

but that is JUST my guess

It is not impossible in a computer game simulation..... (its been done before 5-7 years ago)

Panzer Elite had the SAME feature, I recall I played it for a little while and enjoyed the role of the gunner and aiming the main gun, in the German tanks.

smile.gif

-tom w

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So you want to see little animations of soldiers workin' those pioneer shovels like mad, clods of dirt bein thrown over their shoulders? Remember, for the defense of Moscow much of the population was brought out to work for weeks on the trench/anti-tank ditch system. Like throwing pioneer bridges over rivers, most of these features just can't be properly constructed in the course of a single game length.

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Good Call

CMx2 does not need any stinking lens flares!

But the rest of those features sound GOOD!

smile.gif

-tom w

Originally posted by John D Salt:

</font><blockquote>quote:</font><hr />Originally posted by aka_tom_w:

Which of these game features would you say we can live without in CMx2?

I think I could manage rather easily without the lens flare.

I never understood what the point of that was.

All the best,

John. </font>

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