aka_tom_w Posted February 21, 2005 Posted February 21, 2005 OK Which of these game features would you say we can live without in CMx2? This is what can be DONE NOW in the T72 tank sim Game engine: THIS is the official feature list Found here: T72 Features. T72 Features: Wide variety of armored vehicles included as well as infantry, artillery, engineering vehicles, helicopters and trucks Command attached units (infantry and armor) up to a full tank platoon Mechanized infantry can be transported inside trucks and APCs and on tank hulls Detailed modeling of each vehicle's fire control systems, main and secondary weapons, ammunition types, engine management and transmissions, starting and driving procedures Realistic night vision combat capabilities – realistically modeled low light level and infrared sights More than 70 types of buildings and installations that can be damaged or destroyed Over 40 types of plants, trees and grass sway in the breeze High-quality modeling of water surfaces and amphibious vehicle capabilities 5000+ polygons per vehicle including detailed bump mapping Scalable realism settings Powerful mission and structure editor available LAN Network and Online multiplayer Advanced Physics and Environmental Game Engine Vast open spaces with draw distances of more than 2 km Topographic height differences on maps of up to 800 m Realistic passage of time transitions (day changes to night) Dynamic weather and environmental effects: smoke, fog, rain, rainbows, dust, wind effects Deformable terrain - shell holes and trenches dug out in real time Destroyable structures, vehicles and vegetation Clouds cast shadows Optical lens flares and sun glare effects Realistic ballistics – wind effects, shell aerodynamics and flight characteristics, barrel wear and droop Shell impact angle calculations Detailed armor penetration results Post-penetration shell path and damage assessments High Explosive fragmentation dispersal calculations Realistic vehicle and structure collision detection and damage Individual internal and external vehicle system damage modeling including track damage, engine overheats, fuel leaks, turret jams, crew casualties, bailouts and more Found here: T72 Features. 0 Quote
MikeyD Posted February 22, 2005 Posted February 22, 2005 I'm rather interested in the 'through-the gunsight' viewing. I wonder if the game's accurate enough that you'd have to learn to use the range gradiants like a real sight. 0 Quote
aka_tom_w Posted February 22, 2005 Author Posted February 22, 2005 Originally posted by MikeyD: I'm rather interested in the 'through-the gunsight' viewing. I wonder if the game's accurate enough that you'd have to learn to use the range gradiants like a real sight. I would suggest that from viewing the screenshots it looks like you can be the gunner and yes "you'd have to learn to use the range gradiants like a real sight." but that is JUST my guess It is not impossible in a computer game simulation..... (its been done before 5-7 years ago) Panzer Elite had the SAME feature, I recall I played it for a little while and enjoyed the role of the gunner and aiming the main gun, in the German tanks. -tom w 0 Quote
RMC Posted February 22, 2005 Posted February 22, 2005 Originally posted by aka_tom_w: and trenches dug out in real timeOh, boy, oh, boy, oh, boy. I can see it now, CM games of 240 turns or more. Joy! 0 Quote
Moon Posted February 22, 2005 Posted February 22, 2005 Hehe... actually, RMC, T-72 features a vehicle called BTM-3 with a digging device ( Link to vehicle list) , so it can be quicker than that. And the T-72 can be equipped with a digging blade, too, to make its own hull-down position within a few minutes. Martin 0 Quote
MikeyD Posted February 22, 2005 Posted February 22, 2005 T72 is (I think) realtime deployment while CM remains 'WeGo' tactical. So one can have 'aiming & shooting' aspects that the other can't. But i still wouldn't mind a 'through-the-gunsight' viewing (as opposed to shooting) option in CM. 0 Quote
RMC Posted February 22, 2005 Posted February 22, 2005 Well, tom was asking what features from T-72 would be good additions to the CMx2 design. I vote for the trenches as stated. Though I would be satisfied just to be able to see troops IN the trenches and not ON them. 0 Quote
MikeyD Posted February 22, 2005 Posted February 22, 2005 So you want to see little animations of soldiers workin' those pioneer shovels like mad, clods of dirt bein thrown over their shoulders? Remember, for the defense of Moscow much of the population was brought out to work for weeks on the trench/anti-tank ditch system. Like throwing pioneer bridges over rivers, most of these features just can't be properly constructed in the course of a single game length. 0 Quote
RMC Posted February 22, 2005 Posted February 22, 2005 Sure, why not? It's realistic isn't it? :eek: 0 Quote
John D Salt Posted February 22, 2005 Posted February 22, 2005 Originally posted by aka_tom_w: Which of these game features would you say we can live without in CMx2? I think I could manage rather easily without the lens flare. I never understood what the point of that was. All the best, John. 0 Quote
aka_tom_w Posted February 22, 2005 Author Posted February 22, 2005 Good Call CMx2 does not need any stinking lens flares! But the rest of those features sound GOOD! -tom w Originally posted by John D Salt: </font><blockquote>quote:</font><hr />Originally posted by aka_tom_w: Which of these game features would you say we can live without in CMx2? I think I could manage rather easily without the lens flare. I never understood what the point of that was. All the best, John. </font> 0 Quote
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