Sergei Posted November 9, 2003 Share Posted November 9, 2003 It would be handy for scenario designers if there was a way of preventing an arty spotter from getting ammo replenishments. That way you could assign a heavy arty battery to support an assault in the first battle without the arty staying there through the whole operation. Or then being able to withdraw a unit. I know, it won't make it into CMAK, and Madmatt has told it's too early to offer suggestions for CMX2, but if I don't post this I'll forget it... 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted November 9, 2003 Share Posted November 9, 2003 You can in a kind of way by setting the operation parameters in the editor to supply options between battles as; severe, scarce, limited, adequate, full or ample. The problem would be all the other troops would have their ammo resupply effected as well by the chosen option. Vehicle recovery repair is another setting altogether. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted November 9, 2003 Share Posted November 9, 2003 Seconded. This is an option I'd like to see. Possibly being able to withdraw force as part of op. design and being able to set off-map arty replenishment separate from on-map ammo loads. 0 Quote Link to comment Share on other sites More sharing options...
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