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Artillery in operations


Sergei

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It would be handy for scenario designers if there was a way of preventing an arty spotter from getting ammo replenishments. That way you could assign a heavy arty battery to support an assault in the first battle without the arty staying there through the whole operation. Or then being able to withdraw a unit.

I know, it won't make it into CMAK, and Madmatt has told it's too early to offer suggestions for CMX2, but if I don't post this I'll forget it...

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You can in a kind of way by setting the operation parameters in the editor to supply options between battles as; severe, scarce, limited, adequate, full or ample.

The problem would be all the other troops would have their ammo resupply effected as well by the chosen option.

Vehicle recovery repair is another setting altogether.

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