Ales Dvorak Posted April 12, 2005 Share Posted April 12, 2005 Originally posted by John D Salt: </font><blockquote>quote:</font><hr />Originally posted by stikkypixie: fighting on different planets. Yes fresh and sea water will be modeled.OK, so tell us all how you propose to achieve a "much more realistic" </font> 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 13, 2005 Share Posted April 13, 2005 Hmm, Okay, how about tracking the path of each shell? Determining an accurate size/shape for each tank section? With proper armor and angles for each section? Then, post-penetration, model what system may have been damaged (see Panzer Elite). No 'randomized' system. If the lower front right hull is penetrated, then off with the driver's legs. Or whatnot. Rear penetration? Never mind.... This would require much more detailed vehicle modelling. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted April 13, 2005 Share Posted April 13, 2005 Originally posted by c3k: post-penetrationKinky.. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 13, 2005 Share Posted April 13, 2005 Originally posted by c3k: Then, post-penetration, model what system may have been damaged (see Panzer Elite). No 'randomized' system.But does it really matter? I mean, if there has been a penetration, and 'something' has broken that renders the tank hors de combat, do I really care what that something is? OTOH, I would like to see degraded fighting abilities modelled a bit better though. Currently we have immob, gun damaged (which mysteriously takes out all the MGs too), or TC killed. I suppose those three states cover, in a maxi sense, the main degradations of fighting power, but each of those states very closely tied to the location that fire was received. For example, we see no immobs from rear (engine) penetrations, and no 'gun damaged' from HE hits or lower hull penetrations, etc. Currently a hull penetration seems to either KO the tank completely, or cause no degradation at all (not even for morale), which seems a bit ... binary. Hmm. Maybe on second thoughts I do want what c3k suggested, just in a more generic sense. Jon 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted April 13, 2005 Share Posted April 13, 2005 Originally posted by JonS: Currently we have immob, gun damaged (which mysteriously takes out all the MGs too)Yep,I hate this one.... 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted April 13, 2005 Share Posted April 13, 2005 Gun damage does not disable the bow MG in two-MG tanks. Of course the bow MG is only marginally useful with no player control and extremely conservative use by the TacAI. And I think even with the bow MG intact a gun-damaged tank doesn't count for victory flags. 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted April 13, 2005 Share Posted April 13, 2005 Originally posted by Redwolf: Of course the bow MG is only marginally useful with no player control and extremely conservative use by the TacAI.We need democratic MG use. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 14, 2005 Share Posted April 14, 2005 Gents, A more thorough explanation of the Panzer Elite model may be appropriate. In that game (of admittedly different focus, so an applicability of its approach may be of limited utility) each system in a tank is modelled by a volumetric shape with a certain damage tolerance. Systems include engine, gun, MG, gunner, loader, radio, etc. Each system has a different threshold before it's damaged. A loader is more easily damaged than an engine. Each such system damaged subtracts that much energy from the shell. If the CMx2 armor model is of higher fidelity (as I believe it needs to be), then so to should the behind armor model gain fidelity. If a given weapon can only penetrate the rear armor of a tank, then the engine should be the first system damaged. Carry on. Ken 0 Quote Link to comment Share on other sites More sharing options...
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