LeeW Posted June 13, 2004 Share Posted June 13, 2004 I've just learned that crators will cancel the effect of barbed wire. My question is can satchel charges be programed to always make a crator when they detonate? If so then engineers could use them to clear a path through barbed wire. In the test I ran they only made the shallow crator which does not effect barbed wire. LeeW 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted June 13, 2004 Share Posted June 13, 2004 Do craters cancel wire? Satchel charges can't be programmed. 0 Quote Link to comment Share on other sites More sharing options...
LeeW Posted June 13, 2004 Author Share Posted June 13, 2004 I guess what I meant was if Battlefront could progam satchel charges to make a deep crator rather than the shallow one, then they could be used to breech barbed wire in the game LeeW 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted June 14, 2004 Share Posted June 14, 2004 making a hole in wire with charges is a great idea but i don't think it's possible with the current engine. no map features can be deformed in play. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 14, 2004 Share Posted June 14, 2004 Originally posted by Other Means: no map features can be deformed in play. Care to explain? Buildings and bridges get blown up, minefields can be removed and craters do happen. Clearly, then, things other than enemy soldiers can be deformed during play. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted June 14, 2004 Share Posted June 14, 2004 i think what he means is to make the demo charges create a larger crater than they do now... like say a 200mm+ arty crater or so... 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 14, 2004 Share Posted June 14, 2004 What LeeW meant is that he wants them to make deep craters, ie. those where units can hide in as compared to shallow craters which only slow vehicles down. Deep craters get shown as a terrain type in that little box at bottom, just like b'd wire or trenches. 0 Quote Link to comment Share on other sites More sharing options...
LeeW Posted June 15, 2004 Author Share Posted June 15, 2004 Yes that is what I meant Sergei. It would only take 2 or 3 charges to make a path through the wire. I don't know what the side effects would be from charges always making the deep crator, but being able to run through the wire after blasting would be nice The wire wouldn't need to look different, just act different. The crator would be the indication that the wire was breached. lee 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 15, 2004 Share Posted June 15, 2004 this is part of the infantry problem in cm. alot of effort went into armor and i dont think bts bfc ever thought gamers would be into infantry combat. i think there are way more aspects to the series than anyone ever thought of. hope for the best in the new engine. jmho 0 Quote Link to comment Share on other sites More sharing options...
Dschugaschwili Posted June 15, 2004 Share Posted June 15, 2004 Junk2drive, I don't think you know what you're talking about here. BFC has always put a lot of effort into modelling the infantry. Actually, I think that there were bigger changes to the infantry than to the armor part of the game going from CMBO to CMBB. IIRC, the priorities for developing CM were infantry first, then armor, with arty and air support a distant third. Dschugaschwili 0 Quote Link to comment Share on other sites More sharing options...
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