Darkmath Posted August 1, 2006 Share Posted August 1, 2006 I read that a squad ,in defense, can cover a maximal frontage of several hundred metres (up to 500 metres but it doesn't seems to be a WWII figure). A squad, in CM, occupy an area of -say- a 20 metres disc radius. In order to cover a larger area , is the splitting squad considered gamey in defense? 0 Quote Link to comment Share on other sites More sharing options...
DerBlitzer Posted August 1, 2006 Share Posted August 1, 2006 Don't know why it would be gamey. In addition to covering more angles, you give the enemy the appearance of having more troops than you really do. This is particularly true when the FOW is set to Extreme. But as you know, I'm sure, a split squad is more likely to panic and break. I used this tactic effectively in CMBB's Totenkopf scenario to check the Russian assault across the fields, using a fairly minimal German force. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted August 1, 2006 Share Posted August 1, 2006 Um, a squad covers that distance by shooting that far with its rifles and especially by its LMG, not by physically being spread that wide. There is no point. If you string together squad positions along a front and there are 1000 yards and 4 squads, then you can cover everything with LMG and rifle fire at ranges of 200 yards or less, laterally. That is the sort of calculation meant. Would they actually split to teams? Sure, though realistically the MG team is the one that does most of the work. 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted August 1, 2006 Author Share Posted August 1, 2006 The outnumbered enemy unit could be a problem, since we used to think that an "infantry" represent full squad. In this case, indicating the number of spotted men from infantry unit would be better. I don't know how the 1:1 representation in CM:SF would solve the problem : maybe by showing men who doesn't belong to any unit (then it shows a "soldier?" state when you select it)? Otherwise, is it more realistic to split a squad in building for covering over 360 degrees , than let the squad cover only one side of the bulding? P.S: Is the use of split squad against one full squad tactics for good and for once considered as gamey? I am too lazy to read the 15 pages . I just remembered the SMG half squad agaisnt full squad test, which it seems to me flawed . [ August 01, 2006, 08:25 AM: Message edited by: Darkmath ] 0 Quote Link to comment Share on other sites More sharing options...
TheBlackHand Posted August 6, 2006 Share Posted August 6, 2006 How about using split squads to prepare dug-in fallback positions, then regrouping in the front line position? That thought just occured to me. Possible? I've had pretty good luck using split squads in defense, so long as their Lt. stays alive and in contact. 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted August 6, 2006 Author Share Posted August 6, 2006 TheBlackHand This tactics was discussed and considered by some as gamey. Finally, this tips is a way to simulate empty foxhole in order to disturb the attacker, or simply simulate fall back position . But I think you can do this as well manually on the map by using alt-F during deployment phase. Split squad is not neccesary then. However, split squad is useful when you want to make a wider defense frontage. 0 Quote Link to comment Share on other sites More sharing options...
TheBlackHand Posted August 6, 2006 Share Posted August 6, 2006 Hmmm, thanks for that info. I won't start a whole new thread on the topic, but for me, it isn't gamey. I mean, if you were planning a defense in real life you'd build alternate/fallback fighting positions, provided you had the time. In a "Defense" scenario in CM, why shouldn't you be able to do the same? 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted August 6, 2006 Author Share Posted August 6, 2006 YOu can during deployment phase using Alt-F key. This allows you to add a limited numbers of foxholes. 0 Quote Link to comment Share on other sites More sharing options...
TheBlackHand Posted August 6, 2006 Share Posted August 6, 2006 I never knew that & I'll definately give it a try. I've got a defensive PBEM starting tomorrow. This must be the "something new" I've learned today. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted August 6, 2006 Share Posted August 6, 2006 It's handy to get more foxholes by splitting squads. However, split squads are very prone to panic. It's not an obvious winning tactic to have split squads on defense... like anything else you'll need good judgement about when to do it, when not to. It's hard to see how it could be "gamey". GaJ 0 Quote Link to comment Share on other sites More sharing options...
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