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Tankovyi Desant - scenario for playtest


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New scenario available for playtesting

Tankovyi Desant*

In December 1944, somewhere on the Eastern Front, a Soviet armoured advance guard encounters a German Aufklarungs unit screening it’s Division’s withdrawal.

*Tankovyi Desant means tank rider

Map Size: 2.8km x 2.4km

Total Points Combined: 10500

Fictional Scenario

This scenario contrasts the Soviet and German tactics used at this period of the war on the Eastern Front. For the Germans the heady advances of 1941 are long gone. Instead, the reality of a prolonged withdrawal under continuous Soviet pressure, punctuated by the odd local success prevails. This fighting withdrawal was destined to end in a bloody finale with the Western and Eastern Fronts meeting in Berlin.

The irony of this period is that the Soviets were able, due to their superiority in armour and material resources, to put into practice the principles of deep penetration armoured combat on a scale the Germans had been only able to theorise about. Conversely the reality for the German armoured troops was fighting a defensive action involving short sharp local counter attacks to eliminate Soviet penetrations of the German MLR or using mobile rear guard units to ambush the Soviet advance guard, then bug out before things became to hot.

This fictional scenario, based on combat accounts from “Tank Rider” by Evgeni Bessonov and “Total Detail: Sdkfz 250/1 Alt ‘GD’ Living History” by Richard Stone, recreates an encounter ‘somewhere’ on the Eastern Front in late 1944 between an advancing Soviet armoured column and a German kampfgruppe made up of elements from an aufklarungs battalion.

Play recommendations

Best played as H2H, or as German Vs Soviet AI. If playing AI it is recommended you stick to scenario default for the first play (thereafter let AI set-up units). Experienced players may wish to give the AI an appropriate combat experience boost.

The challenge for the German player is to operate a series of recon missions to locate (and hopefully survive the contact) the advancing Soviet armoured group, then organise a suitable response. The Soviet player on the other hand has to maintain a suitable pace to advance whilst attempting to evade or destroy the German recon.

Download it at

http://www.the-proving-grounds.com/scenario_details_link.html?sku=952

As always feedback etc would be greatly appreciated.

Cheers fur noo

George Mc

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  • 2 weeks later...

I've posted some comments on the Proving Grounds ,George. I did enjoy this battle very much. I was pleasantly surprised by the toughness of my Hetzers and unpleasantly surprised by T-34/85's turning up out of the blue. Victory was mine, with full FOW, Computer Experience Bonus +2 and Play Balance Allied +50%, but my nerves will never be the same again. smile.gif

Your briefing is, as always, superb and very informative. Thank you!

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Originally posted by Aragorn2002:

I've posted some comments on the Proving Grounds ,George. I did enjoy this battle very much. I was pleasantly surprised by the toughness of my Hetzers and unpleasantly surprised by T-34/85's turning up out of the blue. Victory was mine, with full FOW, Computer Experience Bonus +2 and Play Balance Allied +50%, but my nerves will never be the same again. smile.gif

Your briefing is, as always, superb and very informative. Thank you!

He! He! Glad you enjoyed it. Sounds like it achieved what I was after which is a recon battle with a twist. I'll check out the comments over at TPG. Thanks again for playing it and for your kind feedback.

cheers fur noo

George

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