sztartur Posted September 23, 2005 Share Posted September 23, 2005 Gentlemen, Is there a way to make maps in CMBB greater than 3kmX3km? (For example 5kmX4km like in CMAK.) Artur. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 23, 2005 Share Posted September 23, 2005 As far as I know, that is only possible in an operation (rather than a battle). 0 Quote Link to comment Share on other sites More sharing options...
sztartur Posted September 24, 2005 Author Share Posted September 24, 2005 How can you do that in operations? Artur. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 24, 2005 Share Posted September 24, 2005 From the scenario editor screen, just choose New Operation and go to the map editor. I make operations maps in CMBB all the time that are 4km x 6km. The only problem being that you can't use operations maps for battles unless you use Map Converter, a program one of the players wrote (search on forum)--but even then I am almost positive that you can't convert an operations map larger than 3kmx3km into a battle map. Hope that wasn't too confusing... 0 Quote Link to comment Share on other sites More sharing options...
Mad Russian Posted September 24, 2005 Share Posted September 24, 2005 Originally posted by 76mm: From the scenario editor screen, just choose New Operation and go to the map editor. I make operations maps in CMBB all the time that are 4km x 6km. The only problem being that you can't use operations maps for battles unless you use Map Converter, a program one of the players wrote (search on forum)--but even then I am almost positive that you can't convert an operations map larger than 3kmx3km into a battle map. Hope that wasn't too confusing... Operation maps can easily be used for battles. Just make a one battle operation. Hope this helps. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 24, 2005 Share Posted September 24, 2005 Hmmm, at least in my version of CMBB, an Operation has to have at least two battles, and although I suppose you could just exit out of the second one, I think it screws up the AAR, because some units/casualties from the first battle won't be shown on the operation AAR I think. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted September 24, 2005 Share Posted September 24, 2005 Tell the players not to move in battle 1. Or use just 1 locked unit in battle 1 that can not move due to terrain (e.g. a gun in rubble). Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 24, 2005 Share Posted September 24, 2005 Joachim: Don't understand your second suggestion (first suggestion somehow never thought of). 0 Quote Link to comment Share on other sites More sharing options...
Mad Russian Posted September 24, 2005 Share Posted September 24, 2005 Make the operations two battles with the same number of total turns you would use in the battle scenario. For instance, if you had a battle 30 turns long do two operation battles 15 turns each. I actually forgot that you had to do 2 battles in an operation. I had to use the two battles with the total number of turns on a couple of scenarios that I wanted large sized maps on. Hope this works for your scenario. 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted September 25, 2005 Share Posted September 25, 2005 Not sure if Pyewacket's map converter can do what you want, but well worth looking into, as it is a very versatile tool. If that doesn't work you could try the following work around: Go into the editor and choose new operation. Design map to your liking. Choose forces and deployments, setup zones, etc. In the parameter screen choose the following: Operation length - 2 battle Night falls - every other battle Opening battle time slot - 3rd (or 1st if you prefer a dawn/dusk scenario) May initiate night combat - No for both sides Now choose the rest of the parameters. Basically, what this does is create an Op that begins during the day, with the next battle being at night, but since you've prohibited each side from fighting at night the computer will just ignore the second battle. I suggest trying this out first on smaller test Ops. A platoon each and leaving all parameters except the ones listed above at default, see what you get. In my test the two platoons suffered no casualties in the second battle since combat was not allowed. As soon as you hit Go it took you directly to the AAR screen. 0 Quote Link to comment Share on other sites More sharing options...
sztartur Posted September 25, 2005 Author Share Posted September 25, 2005 Thanks guys Artur. 0 Quote Link to comment Share on other sites More sharing options...
Joachim Posted September 27, 2005 Share Posted September 27, 2005 Originally posted by 76mm: Joachim: Don't understand your second suggestion (first suggestion somehow never thought of). It just ensures that the players really don't move - if you fear cheating. Gruß Joachim 0 Quote Link to comment Share on other sites More sharing options...
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