Dr. Rosenrosen Posted March 24, 2003 Share Posted March 24, 2003 I played a game yesterday where three of my squads were bearing down on a lone enemy Company HQ in the woods. Although I would have preferred to take him prisoner (and get extra points in my BCR campaign), he freaked out and let the members of his unit get picked off one by one over about 20 seconds. Why didn't he surrender? What circumstances lead a unit to surrender rather than simply routing or being killed outright? Any tips for taking more prisoners? Thanks, Dr. Rosenrosen 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted March 24, 2003 Share Posted March 24, 2003 What circumstances lead a unit to surrender rather than simply routing or being killed outright? A few off the top of my head: Global morale unit's experience unit's state level of fanaticism in command amount and direction of incoming fire route of retreat blocked 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted March 24, 2003 Share Posted March 24, 2003 While I haven't tested it it seems that cutting off their hope of escape tends to make them surrender. Rushing them head on tends to make them run and get cut down. If you can take them under fire from another direction they tend to surrender more. Rushing them with an AFV while also taking them under fire with other units has good results as well, especially if the AFV can come in from the flank. None of these are sure fire but they are what I have observed. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Share Posted March 24, 2003 Risk of extreme casualties (flamethrowers, MG fire in the open) and hopeless odds (being sent to assault a tank front-first without any AT weaponry) seem to encourage surrendering. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Share Posted March 24, 2003 Maybe I should add that the troops need to be "pounded" first: otherwise a situation where the troops would surrender simply leads to a heap of casualties and a few survivors fleeing. Blocking escape routes is a good tactic. 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted March 24, 2003 Share Posted March 24, 2003 surrounding them from every direction works about 30% of the time if theyre high on casualties (from what ive noticed). [ March 24, 2003, 04:19 PM: Message edited by: securityguard ] 0 Quote Link to comment Share on other sites More sharing options...
Sarge Saunders Posted March 24, 2003 Share Posted March 24, 2003 I've had squads surrender very early in the game without any morale issues or pounding. Worked like this: Squads run orders took it through a previously unseen barbed wire emplacement. Then they came under fire suddenly from an MG. 2 Guys died and the rest immediately surrendered. All this within the span of one 60-second turn. Once entangled in the barbed wire, even the retreat option was no good. The TacAI must've figured they'd be dead either way forward or backward so they simply surrendered. - Sarge 0 Quote Link to comment Share on other sites More sharing options...
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