markl Posted August 7, 2003 Share Posted August 7, 2003 To MikeyD, If you get the chance could you please convert your "Convincing Rubble for CMBB" to CMBO? I have just started using it and I am sure most CMBO players would appreciate a little rubble like yours. Cheers MarkL 0 Quote Link to comment Share on other sites More sharing options...
tooz Posted August 7, 2003 Share Posted August 7, 2003 Hey MikeyD, do that and I will actually play a CMBO battle for the first time since winter. The one difference between BO and BB that sticks out most--and bothers me most--is the 2-D flat rubble. I'd love to have it also. Can't...wait...until...CMAK...must...play...Western Europe... 0 Quote Link to comment Share on other sites More sharing options...
Hpt. Lisse Posted August 7, 2003 Share Posted August 7, 2003 I hafta throw in with that chorus. I just re-loaded CMBO last week, and the rubble is indeed flat and featureless. Help us, MikeyD! Hpt. Lisse 0 Quote Link to comment Share on other sites More sharing options...
carlrender Posted August 7, 2003 Share Posted August 7, 2003 This is pretty straightforward. MikeyD's CMBB rubble consists of BMP's 2180, 2181, and 672. The first 2 can't be used in CMBO because they are the 'doodads' and the CMBO game engine doesn't cater for them. However 672 can be used. In fact the BMP number in CMBO is exactly the same - so just unzip 672 into your CMBO BMP folder and you have MikeyD rubble. I've been using it for a while and it really is a huge improvement over the default texture. Hope this helps. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 7, 2003 Share Posted August 7, 2003 [Edited. Oops! I didn't read Limey's excellent help til after I posted. Follow what HE said! ] [ August 07, 2003, 02:41 PM: Message edited by: MikeyD ] 0 Quote Link to comment Share on other sites More sharing options...
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