PlatCmdr Posted February 12, 2003 Share Posted February 12, 2003 While downloading mods for different vehicle types, I've noticed that the "base codes" i.e. "12285.bmp" for some of the units are repeated, and therfore, so are the images on screen. For instance, the T-34/85 Mod 1944, T-34/85 Mod 1944 (late), OT-34/85 Flame Tank and T-44 all share the BMP files starting with the number "13780" and therefore, produce a carbon copy image no matter which of the above types of vehicle are displayed. It's repeated several other times too...i.e. IS-1, IS-2 Mod 1943, IS-2 Mod 1944 (early), and IS-2 Mod 1944 all starting with BMP number "7060" and with the SU-85M and SU-100 both starting with BMP number "12340." More as well, but I'll save on bandwidth. I'm new to this, and so am wondering whether this is an intentional omission on the part of the game designers given the relative closeness in appearance of these vehicles, or did I miss something? Subtle differences in appearance in some cases, yet still beats redundancy. Thanks in advance for any helpful replies. [ February 12, 2003, 07:50 AM: Message edited by: PlattCmdr ] 0 Quote Link to comment Share on other sites More sharing options...
John D Salt Posted February 12, 2003 Share Posted February 12, 2003 Originally posted by PlattCmdr: While downloading mods for different vehicle types, I've noticed that the "base codes" i.e. "12285.bmp" for some of the units are repeated, and therfore, so are the images on screen. [snips]Mr. Picky advises: That's not "redundancy", that's "re-use", which is the opposite. All the best, John. 0 Quote Link to comment Share on other sites More sharing options...
Thin Red Line Posted February 12, 2003 Share Posted February 12, 2003 This could be a interesting task for the modders : offer accurate versions of each vehicules which re-use another model parts. This could be done with CMMOS. For exeample, through CMMOS, depending on the game he is playing, the player could switch from PzKpfW 38 (t) graphics to PzKpfW 35 (t) graphics , because they currently use the same bmp's while in reality they are different but the shape is quite similar. Another exeample is the flamethrower tanks, for them modified guns graphics could be use with CMMOS. Just my 2cts. 0 Quote Link to comment Share on other sites More sharing options...
Soddball Posted February 12, 2003 Share Posted February 12, 2003 Originally posted by John D Salt: </font><blockquote>quote:</font><hr />Originally posted by PlattCmdr: While downloading mods for different vehicle types, I've noticed that the "base codes" i.e. "12285.bmp" for some of the units are repeated, and therfore, so are the images on screen. [snips]Mr. Picky advises: That's not "redundancy", that's "re-use", which is the opposite. All the best, John. </font> 0 Quote Link to comment Share on other sites More sharing options...
MrNoobie Posted February 12, 2003 Share Posted February 12, 2003 Originally posted by Thin Red Line: This could be a interesting task for the modders : offer accurate versions of each vehicules which re-use another model parts. This could be done with CMMOS. For exeample, through CMMOS, depending on the game he is playing, the player could switch from PzKpfW 38 (t) graphics to PzKpfW 35 (t) graphics , because they currently use the same bmp's while in reality they are different but the shape is quite similar. Another exeample is the flamethrower tanks, for them modified guns graphics could be use with CMMOS. Just my 2cts. hey thats a good idea, too bad my resources are limited. 0 Quote Link to comment Share on other sites More sharing options...
mchlstrt Posted February 13, 2003 Share Posted February 13, 2003 I've often wished there was at least one or two unique .BMPs for each vehicle. If a flamethrower varient had a Gun Barrel we could chop off & a Turret side or Hull top we could put some distinguishing marking on, for instance. They would be much easier to keep track of InGame, as the technology allows ever larger Battles. I assumed it was because they were pushing the limits of the CD format, & felt they had to cut as many corners as possible, size-wise. strt 0 Quote Link to comment Share on other sites More sharing options...
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