Tigrii Posted January 20, 2003 Share Posted January 20, 2003 I just did a Tank Hunter fun game where a platoon of tigers attacks six THs. I got 3 THs with RPG and 3 with molotovs. I put the molotov THs together at a road junction in woods, a good ambush spot. I figured 3-5 molotovs at once would take out a Tiger. But when a Tiger blundered right into the inter-connected Cover Armor arcs, they chucked only 3 molotovs in 1 minute, all of which missed. The Tiger then killed one and forced me to hide the others two. When the Tigers reached the 3 RPG wielding THs, I killed 3 Tigers. They showed no reluctance to chuck and hit everything they tried for, including a moving, turning Tiger at 40m. The deflection was perfect (these are Veteran THs). One chucked from a crawl, which was funny, as 3 grenades zoom up in quick succession, so that when the first was halfway the last was just thrown. All three then hit a Tiger at 37m. The same TH then KO'd another with 2 grenades at 38m. I'm wondering; is it actually possible for an RPG to miss? I have never, in my entire CM experience, seen one do so. Also, when units go after tanks with grenades, they kill about 90% of the times that they hit. Why? And why do molotovs suck so much? 0 Quote Link to comment Share on other sites More sharing options...
Das Reich Posted January 20, 2003 Share Posted January 20, 2003 Originally posted by Tigrii: Why? And why do molotovs suck so much?because they were rather crude weapons... But I have had quite a bit of success using them on tanks in CMBB. 0 Quote Link to comment Share on other sites More sharing options...
Bruceov Posted January 20, 2003 Share Posted January 20, 2003 Not enough gasoline in a cocktail to destroy a tiger 0 Quote Link to comment Share on other sites More sharing options...
Joques Posted January 20, 2003 Share Posted January 20, 2003 Originally posted by Bruceov: Not enough gasoline in a cocktail to destroy a tigerSpeak for yourself. I recently lost a Tiger to just a molotov. 0 Quote Link to comment Share on other sites More sharing options...
Ellros Posted January 20, 2003 Share Posted January 20, 2003 For a molotov to really work, it's got to it somewhere the flames can reach. Hitting an armor face with no interior opening won't do a lot, but hitting the rear engine deck will hurt. 0 Quote Link to comment Share on other sites More sharing options...
Nippy Posted January 20, 2003 Share Posted January 20, 2003 I've noticed that the RPG grenades are effective against All German Armor. Jagd-Tiger Sturm-Tiger, all dead in 1 or 2 hits. Just what are those RPG grenades made of anyway? 0 Quote Link to comment Share on other sites More sharing options...
Monty's Double Posted January 20, 2003 Share Posted January 20, 2003 Have to concur on the effectiveness of RPGs. In a QB against the computer I took out a whole platoon of Mk VIs with 3 RPG armed Tank Hunter Squads. Aren't they basically a smallish shaped charge with a ribbon for stabilising? I suppose even if they have a similar warhead to a zook or schreck, a top deck hit is going to sting badly. I wonder what the troops who used them though of them? 0 Quote Link to comment Share on other sites More sharing options...
Grisha Posted January 20, 2003 Share Posted January 20, 2003 RPG-43s are basically hand thrown HEAT rounds, shaped charges. Penetration is roughly 75mm. They are designed to hit the top armor of tanks or vehicles. I don't know of anything in CMBB that has a top armor of 75mm. 0 Quote Link to comment Share on other sites More sharing options...
Lumbergh Posted January 20, 2003 Share Posted January 20, 2003 But keep in mind that the throwing animation is an abstraction of your guys running out and close-assaulting the tank. They're not just sitting there and lobbing molotovs 30m! 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted January 20, 2003 Share Posted January 20, 2003 One of my units managed to throw a molatov about 100m :eek: I've got some screenshots, but can't yet post them. 0 Quote Link to comment Share on other sites More sharing options...
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