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Joques

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Everything posted by Joques

  1. Gotta hand it to ya, Eichenbaum, when it comes to drawing maps you're da man! Beautiful scenery. (edited cause I didn't bother to read the original post properly ) [ July 17, 2003, 04:08 AM: Message edited by: Joques ]
  2. Tsk tsk, peddling crack to the youngsters. What's this forum coming to..?
  3. Aha! I wondered how on earth you managed to keep those codes invisible. Excellently innovative use of the engine's capabilities.
  4. I just downloaded this baby and I must say it looks mondo cool. The concept is awesome, and the execution so far looks flawless. I just hope the team won't run out of steam halfway and leave us all hanging 3 km from downtown Sevastopol. One question: Will all the map grid coordinates represent Operations, or will some be single battles? I guess some areas saw fiercer fighting than others. Once again: AWEsome concept. This is something BFC should look into. It is a definitive step towards a working, fluid campaign, without the sacrifice in realism that a "follow Company E from 1941 to 1945 setting" would entail. It's so great to see single individuals taking the game in a whole new direction, bringing the experience up more notches than even the developers could imagine. Just like the redefining-the-genre-operation "Beginning of the End" Op, where instead of slogging it over a map for 10 battles, it has clearly defined objectives for its three battles: Recon, Assault and Counterattack.
  5. Nah, much easier to believe Europeans are spineless. Doesn't require the effort to think outside of stereotype.
  6. Just curious: How many here used to reside in the menagerie of dysfunctional characters that is known as the ASL Mailing List? Follow-up: Has anybody seen Tate here?
  7. Damn! Two packs of the battles I most wanted for this game, anounced within a week of each other! ...uh, I think I just creamed my pants. Gotta go!
  8. Low response rate on this one. Is everybody busily trying to find fault with v1.03, or is or game simply as perfect as it can possibly be?
  9. Speaking of which...has anybody seen Treeburst? Did he drop off the surface of the Earth? I mean jeez, the hickup wasn't even of his making, why would he disappear... :confused:
  10. Ack, come on. Go tcp/ip or somfink, just get it done. Some of us were done more than two months ago. Heck, I can't even remember half of the scenarios..!
  11. One of my roommates walked in on me playing a winter scenario once. She thought it was a snowboard game.
  12. Amen. I keep CMBO at my workplace computer and CMBB at home. That way I can take a break from work every now and then to do my CMBO pbem files!
  13. I am constantly amazed at the level of commitment we see from the BFC team. In this respect, BFC and Maddox Games are two veeery unique games developers. Matt, if you can extract some DNA from the Floating Brain and find a viable surrogate mother, I want to have his love child!
  14. Hey that's cool. I'm not cutthroat or anything, I'm just really laid-back and I play this game for fun. And it IS fun! If somebody'd trip my ambush (fairly long shot, BTW) with crews, I'd kill the crews, grumble about it good-naturedly and take more care in the future.
  15. I know this is none of my beeswax, but I don't see the problem. Crews are essentially worthless to him, and free victory points on the hoof for you. If somebody sent their crews into the front line against me, I'd be happy to grab the extra points! Along the same lines, I don't see how a last-turn flag rush is gamey. If I allow my opponent to rush my flag, then I haven't been defending it very well, have I? More power to him I say, for exploiting my weak perimeter. I don't buy the concept of "gamey" play. I know some players do, but don't for a second think that you are more "worthy" of the game than I, just because you insist on playing within the boundaries of some self-imposed ruleset. Hardly any one person on this list has the same threshold for what's gamey. There will always be dabates when one guy pulls a move which he thinks is perfectly legit, but which will make his opponent scream bloody murder. The only logical solution: Play the game within the boundaries of what the game allows. There is probably not (as somebody has already said) any single gamey tactic in this game that will give you a real advantage. Oh, and stay away from QB's. They open up a whole other can of worms. Playtested scenarios are, like, a hundred thousand times cooler.
  16. This is, pardon me, just silly. Who's to say the transports haven't simply already unloaded the guns and skedaddled?
  17. Borg spotting is not the issue. The issue is what you, the player, know. So let's say you have an artillery spotter whose LOS is blocked by a building. You have another unit that can see an enemy squad cowering behind the building. In RL, the Spotter probably wouldn't know about that enemy unit. If your suggestion is implemented, then your spotter could merrily shell the heck out of someone he didn't know was there. This has nothing to do with the issue of borg spotting. Even without borg spotting, the fact remains that you the player will know everything that all of your units know. You will still have a god's eye view of the battlefield. I say that if the engine allows you to adjust artillery fire onto a target your spotter doesn't know is there, it will be way less realistic.
  18. Excellent work, thanks! I am currently editing it to make it more print-friendly: adding headers for every page etc.
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