Donan Posted July 30, 2003 Share Posted July 30, 2003 I just realized I should of made a seperate topic post then to bury it in another. So sorry for the 'double posting'. posted July 30, 2003 17:39 -------------------------------------------------------------------------------- Greetings folks. Louie, I did a search for Franko's True Combat Rules (which way back when I printed out, but be darn if I can find them now:)in this forum and went to your recommended CM Archive #3 (2001) and got 11 hit's or so and only one post actually had these (Franko himself posted it. Many other's supposedly had it transferred to their webpage, but defunct now), but it was a v. 1.1 (Oct. 2001). Is there a place to find an more updated edition? Thanks! Donan 0 Quote Link to comment Share on other sites More sharing options...
86smopuim Posted July 31, 2003 Share Posted July 31, 2003 are u asking for the rules? these are them I think... (and if u are interested inplaying CMBB that way versus some one, send tme an email. I want to play iot this way but cant find an opponent who will do it) OUR BOYS AT THE FRONT LINE! FRANKO'S TRUE COMBAT RULES SELECTING UNITS Use "+" or "-" keys to move from friendly unit to friendly unit. Then, use the "tab" key. You can then only rotate in place to scan the surrounding terrain. If there is friendly unit within the line of sight (LOS) of the unit you have currently selected, you do not have to use the + and - keys. Instead, you can simply point and click on that target unit, THEN hit the tab key. Any other way of accessing an enemy unit is forbidden. PANNING After accessing the unit and hitting the tab key(which orients the view of the unit forward), you can only "look around" by using the pivot keys (1,3,7,9) on the keypad. BUILDINGS If a unit icon (such as vehicle), blocks your view, you can use the "8" key to click ahead only such distance which is necessary to clear the sprite. ELEVATED VIEWS Once turns begin (after setup), you may use only the lowest-level view ("1" on the keyboard), unless the following apply: A. If your unit occupies are a two-level building, you may use View 2 B. If you are on the top floor of a church, you can use View 2 or View 3, whichever you prefer ENEMY UNITS You may not "click on" or "select" an enemy unit. Use the "N" key to select targets. ZOOM KEYS You may not use the "zoom key" (the brackets), unless: A. You may use up to Zoom 2x if you're unit you are "looking from" is platoon leader or above. B. Your unit may use up to Zoom 4x if it has optics (e.g, an artillery observer, an AT gun, a tank). Buttoned tanks or tanks that suffered casualties can only use up to zoom 4x in the direction of their turret facing, because, that's where the gunners optics are facing! American tanks may not be able to zoom at all. WEATHER You must always have weather and fog set to "full" SPECIAL SETUP RULES The following setup rules apply depending on whether you are the attacker, defender, or if the battle is a meeting engagement. Attacker: During setup you may use View Level 7 to aid in setup, in addition to the views you are permitted in Rules 1, 2, or 3, above. This "attacker's map" rule represents the "map" your troop commander would use to help prepare your troops for the assault. Defender: During setup you can use the map rule, above, if your signal corps has its act together. In addition, you can freely move about the map in level 1, or view level 2 (or 3, if a church) if that part of the map your viewing from is a multi-level building Meeting Engagements: Both sides may only view using the Attacker's map rule, or from any spot in their setup zone (only). Again, if a spot in their setup zone has a church or building, adjust accordingly. OPTIONAL RULE During setup you may print out a map (by taking a screen shot and printing the .bmp file) for use during the battle. This map should be at the minimum View Level 7. GAME SETTINGS Use only "Realistic" Sized units. Always have "full terrain" on. Turn unit bases and detailed armored hits "off". Generally speaking, use only those feature that the troops could use. Needless to say, Fog of War is ALWAYS set to FULL! < close window > 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted August 4, 2006 Share Posted August 4, 2006 Bump for enigma 0 Quote Link to comment Share on other sites More sharing options...
Stoffel Posted August 4, 2006 Share Posted August 4, 2006 Cool thanks, I have the rules on my pc but coudnt find the topic that fast 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted August 4, 2006 Share Posted August 4, 2006 If you had your e-mail in your profile, I'd have already sent you a game file instead of posting here. If you want to play, send something to me (my e-mail should be in the profile: b3b@telusplanet.net). I've only played these rules solo and am also curious to see how it goes in a 2 player game; I suggest we start with something small...not to heavily forested, as the trees are the hardest things to see past. Plenty of hills and buildings should be good. I'll play any nationality, date or weather. Originally posted by 86smopuim: are u asking for the rules? these are them I think... (and if u are interested inplaying CMBB that way versus some one, send tme an email. I want to play iot this way but cant find an opponent who will do it)... 0 Quote Link to comment Share on other sites More sharing options...
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