Franko Posted February 8, 2003 Share Posted February 8, 2003 I have a couple of questions for the community: 1. I notice that there is point where if you put enough "steppe" tiles down when designing the map, the terrain will change to that particular steppe "hue" -- i.e., that brownish orange color that looks sort of cool. My question: at what point does it change? How many steppe tiles and/or combination of other tiles "triggers" the change to the steppe hue? 2. When designing games, I frequently like to run a few test with "no fog of war" just to see how the AI behaves on a side, or how it sets up. However, does the act of putting the setting to "no fog of war" actually change the AI's assumptions for movement and setup? In other words, is my testing scheme faulty? Also, one comment: I've been reading the "criticism" of the CM games contained in the PBEM thread, and, for what its worth, let me add my voice to the vast majority of CM players who appreciate everything BFC has done. Frank [ February 07, 2003, 06:01 PM: Message edited by: Franko ] 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted February 8, 2003 Share Posted February 8, 2003 1) 50% IIRC. 2) Good question. WWB 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted February 8, 2003 Share Posted February 8, 2003 1) 50% IIRC too 2) I would say 'yes', because the AI also does not play with FOW on. Therefore certain (a lot of?) types of scenario will be untestable this way. 0 Quote Link to comment Share on other sites More sharing options...
CombinedArms Posted February 8, 2003 Share Posted February 8, 2003 2) I was doing some artillery tests in CMBO with FOW turned off so I could get accurate kill data and couldn't figure out why the enemy tanks I was targeting were instantly blasting away at my FO's lodged in churches at what seemed like a safe distance. It took me an amazingly long time to realize that with FOW turned off, the tanks could see my spotters just as easily as I could see the tanks. My point is that the lack of FOW necessarily changes AI behavior. If it can see all of the opposing troops, it is bound to act differently. 0 Quote Link to comment Share on other sites More sharing options...
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