Biff Posted January 4, 2003 Share Posted January 4, 2003 I'm playing a battle where there's a roadblock and I'm thinkng about running a squad up to it but I'd like to know if it's going to provide protection for the squad (without finding out the hard way 8^). 0 Quote Link to comment Share on other sites More sharing options...
Canon Posted January 4, 2003 Share Posted January 4, 2003 IIRC, they provide total concealment for a crawling squad, and I think quite good cover from small arms fire, although HE still hurts them Joe 0 Quote Link to comment Share on other sites More sharing options...
Biff Posted January 4, 2003 Author Share Posted January 4, 2003 I did some more searching and found this thread: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=7;t=000930 where someone states that in CMBO placeable units like roadblocks, pillboxes, etc... do not provide any cover or concealment. Is that true in CMBB as well? 0 Quote Link to comment Share on other sites More sharing options...
Biff Posted January 6, 2003 Author Share Posted January 6, 2003 bump 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted January 6, 2003 Share Posted January 6, 2003 IIRC (and I think I do )Pillboxes and roadblocks are treated like vehicles and do not provide any cover or concealment. test it if you like, .... you can get LOS and LOF right through ALL vehicles (that are NOT burning and smoking), pillboxes and road blocks. Its just the way the game engine works. ONLY a burning and smoking vehicle will block LOS BUT is will not block LOF so you can shoot right through it. OK? -tom w 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted January 6, 2003 Share Posted January 6, 2003 Roadblocks don't provide cover - found this out to my cost when I tried to hide an arty spotter in one. It didn't work. 0 Quote Link to comment Share on other sites More sharing options...
Mud Posted January 6, 2003 Share Posted January 6, 2003 Yup, no cover; they're treated as vehicles, and all vehicles in the game are non-solid, basically -- anything can shoot through them. The poor sap who drives right in front of an armored column can get plastered by every single vehicle in it, for instance, unless terrain intervenes. It's one of the things I'm really hoping will get changed as part of the engine rewrite. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted January 6, 2003 Share Posted January 6, 2003 Originally posted by Mud: Yup, no cover; they're treated as vehicles, and all vehicles in the game are non-solid, basically -- anything can shoot through them. The poor sap who drives right in front of an armored column can get plastered by every single vehicle in it, for instance, unless terrain intervenes. It's one of the things I'm really hoping will get changed as part of the engine rewrite.Yes one can only hope this will be addressed in the re-write ( well its can't hurt to ask ). It means that a column led by a VERY heavy tank, say a King Tiger or an Elephant does not benefit from the frontal protection of the KT because the enemy can target the vehicles (and all units) behind the KT with impunity. It is unfortunate that tanks cannot block LOS and LOF for other tanks and vehicles. I was hurt by this when I a lost an Elephant to a flank shot even though there was an another Elephant with its frontal aspect to the tank that was shooting DIRECTLY between the shooter and the flank of the other Elephant which realistically SHOULD have Been in the LOS shadow of the Elephant with its frontal aspect toward the shooter. This is not a screen shot from the actual battle but a very accurate re-enactment. The end result is that the KV-IS got of one shot and penetrated the flank of the distant Elephant KO-ing it ( :mad: !!) before the near-by elephant drilled one into the KV-IS KO-ing it. That one hurt, and it reminded me to be FAR more careful with armour in urban settings. -tom [ January 06, 2003, 11:31 AM: Message edited by: aka_tom_w ] 0 Quote Link to comment Share on other sites More sharing options...
Dave H Posted January 6, 2003 Share Posted January 6, 2003 To aka_tom_w, your experience shows that the sense of self-preservaton isn't as strong in the game as it normally is in the real world. It's difficult to imagine a real tank commander saying to his gunner, "Ignore that 88 mm gun pointed directly at us about 30 meters away. Target the tank 200 meters away which hasn't spotted us. Oh by the way, it's been good to know you, because we are dead." 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted January 6, 2003 Share Posted January 6, 2003 Originally posted by Dave H: To aka_tom_w, your experience shows that the sense of self-preservaton isn't as strong in the game as it normally is in the real world. It's difficult to imagine a real tank commander saying to his gunner, "Ignore that 88 mm gun pointed directly at us about 30 meters away. Target the tank 200 meters away which hasn't spotted us. Oh by the way, it's been good to know you, because we are dead."oh I agree but, it was a PBEM game there was a Real human on the other end and it would make sense (in a gamey way, and that is not a bad thing/I don't mean it in a negative way) to go for the flank shot kill you might get (at 200 m) instead of the frontal shot kill you CAN'T get (in the game). So in the end the shrewd player will opt for the trade to take out the elephant from the flank and before his own tank is lost. Its a well known "loophole" in the game engine and I should not have let that other elephant hunt into that lousy position where it could take a hit in the flank. -tom w [ January 06, 2003, 12:21 PM: Message edited by: aka_tom_w ] 0 Quote Link to comment Share on other sites More sharing options...
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