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Biff

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Everything posted by Biff

  1. I had similar performance problems on a Toshiba laptop with a nvidia graphics chip. I suggest you try different drivers. If you have a problem using reference drivers from Nvidia, read this thread: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=8;t=003890;p=1#000013
  2. I've had poor graphics performance with my Toshiba laptop using nvida Geforce2go chipset. The problem was the old drivers (which Toshiba never updates). I did manage to update my drivers by going here: http://www.geocities.com/madtoast/ You'll need to download a recent driver and a .inf file. Follow the install instructions on that website carefully. Basically you'll extract the video drivers into a directory like: c:\nvidia\win2kxp\52.16 Then copy the toshiba .inf file into the above dir then use the windows update video driver and direct it to that directory. Good luck.
  3. I'd like to see Battlefront support a patch notification mail list which people could sign up for via the web. Then B. could send out an e-mail announcing patches for whatever game the patch list was for.
  4. Whatever wargame BTS developes next I hope they spend some time refining the command interface. I do not like the fact that if I use a HQ to spot for mortars I also have to remember to issue a bogus covered arc command to keep them from firing. This kind of side-effect correction destroys the intent of the game to create a more realistic atmosphere.
  5. disable detailed armor hits text with shift-Q in addition to the normal shift-D.
  6. I've got a Toshiba Satellite laptop with Nvidia geforce2go chipset. I've never had a problem with the mouse but I can say without a doubt that WinME is horrible. I replaced it with Win2000 and it is much, much better and more stable. The other problem I had was getting a current video driver from Toshiba. They rarely update their drivers and Nvidia doesn't support the geforce2go chipset in their driver updates.
  7. I've got a Toshiba Satellite with a Nvidia Geforce2go chip in it and while the system works pretty well (running Win2000) the Toshiba video driver support sucks. Toshiba is very conservative about releasing driver updates when Nvidia releases them and the Nvidia releases don't support the Geforce2go chips unless you find a "special" version of the nv4_disp.inf file. This has been one of the things that has bothered me the most about the Toshiba/Nvidia combo.
  8. In the demo of CMAK, when I do shift-Q to turn off player aides I still see detailed armor hits unless I also use shift-D. Seems to me that shift-Q should disable detailed armor hits text as well. [ December 20, 2003, 09:55 PM: Message edited by: Biff ]
  9. You should also check on the level of your Nvidia display driver. I updated my driver on my laptop from 43.45 to 52.16 and the performance increase was very substantial (at least 4 times faster response when moving the view around the landscape).
  10. I've found the problem. It was my 4345 level of Nvidia display drivers. I'm now running 5216 and the perf. increase is amazing. CMAK and the other CM games are now much more playable than they had been when I was running 4345.
  11. I'm using W2K, DirectX v9, Nvidia driver v6.14.01.4345. I run 1024x768. I use no video tweaking program. As I noted, the CMAK perf isn't too bad uless a setup or exist zone is displayed.
  12. It seems to me that drawing the setup line is causing the major slow down. In the other CM games I've played I've noticed that if the scenario has a exit zone, displaying the zone causes very slow response time on my laptop. If I turn it off leaving all other graphics at moderate levels, the game responds reasonably quickly.
  13. I just checked my initial thread about setup perf. in CMAK being very slow on my laptop and the topic was locked (see http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=30;t=000301 ) I find that response very off putting since I wasn't trying to put the game down, but instead seeking advice so I could get it to run on my system (I bought the other 2 CM games). Anyway, just wanted whomever to know, job well done as I won't be bothering y'all again with silly tech issues.
  14. When I bring up the first scenario in CMAK on my laptop, the setup (as Axis) run very, very slowly on my system. If I remove all player aides the game reponds somewhat faster but when I go past the setup to the first actual turn, the game responds reasonable well (well, I can play it). My laptop uses a PIII 850 Mhz, 256MB RAM, Geforce2go 16MB video. Any idea why the setup would cause the game to respond to input much more slowly than the normal turns?
  15. When I bring up the first scenario in CMAK on my laptop, the setup (as Axis) run very, very slowly on my system. If I remove all player aides the game reponds somewhat faster but when I go past the setup to the first actual turn, the game responds reasonable well (well, I can play it). My laptop uses a PIII 850 Mhz, 256MB RAM, Geforce2go 16MB video. Any idea why the setup would cause the game to respond to input much more slowly than the normal turns?
  16. Have to agree about the Hollywood gun blast. Although I haven't seen a tank fire in real life, I'm assuming they don't produce that sort of fireball. I thought the concussive effect in CMBO was more realistic.
  17. I agree with YD that the managment of mortars and similar units is awkward. While B.S. has tried to limit micomanagment, the player must keep an eye on mortars and other gun crews to make sure they don't continue to expend ammo needlessly. It would be great to have some input to tell the unit either the number of rounds or to continue to fire until the cease fire order comes in.
  18. That is good to know. This is the kind of detail that should be in the Strategy Guide regarding terrain, concealment and cover.
  19. Although I haven't bought the Strat. Guide I must add a vote for the person that wants to see more info about cover/concealment details for various types of terrain. There are a number of occassions where I just can't tell via graphic representation what sort of cover I have. I don't consider myself a grog but I would hope that having a section in the Strat. Guide discuss this sort of thing in detail would be nice. And more specific detail on movement commands would also be nice.
  20. Should I stay or should I go? In CMBO I created a battle where the Allies had 100 Hellcat tank destroyers on a large flat terrain except for a plateu towards the other end of the field with 10 King Tigers on top. The goal, get as many TD's to exit at the other end of the map, past the KT's. Oh, I scattered mines here and there to keep it interesting. The CPU started smoking after the first round of calculations.
  21. I did some more searching and found this thread: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=7;t=000930 where someone states that in CMBO placeable units like roadblocks, pillboxes, etc... do not provide any cover or concealment. Is that true in CMBB as well?
  22. I'm playing a battle where there's a roadblock and I'm thinkng about running a squad up to it but I'd like to know if it's going to provide protection for the squad (without finding out the hard way 8^).
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