Jump to content

Anti-air bug with mines/oil


Recommended Posts

Just in case it wasn´t mentioned before, so it can be corrected for V1.03 smile.gif :

In V1.02 Anti-Air attached to mines and oilfields has no effect on enemy bombers. It displays the expected losses (e.g. with AA 5, expected losses of 4 for the bomber), but when the bomber attacks it never takes losses.

Link to comment
Share on other sites

2 other things:

1) if a unit drops to 0 morale, then it never will be able to increase its morale again and it will stay at 0 since the formula multiplies with the old morale value. Also at low morale values it needs a very long time to recover due to this. I would propose a base increase (connected to strength/supply) in the formula each turn or a minimum morale value.

(it only needs to be at low supply or strength for a while, or with the morale loss by surrendering/liberated countries and morale goes to 0 and will stay there till the end of game or till the unit is destroyed)

2) Already mentioned in the SC2 forum, but a major bug that should be fixed as soon as possible:

In the production screen it is possible to buy as many units as you wish by simply pressing the enter key. Mpps go into minus, but then it is only necessary to reinforce a unit (press max button) and mpps are positive again. Seems a validation check is missing at both buttons.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...