Terif Posted July 22, 2006 Share Posted July 22, 2006 Just in case it wasn´t mentioned before, so it can be corrected for V1.03 : In V1.02 Anti-Air attached to mines and oilfields has no effect on enemy bombers. It displays the expected losses (e.g. with AA 5, expected losses of 4 for the bomber), but when the bomber attacks it never takes losses. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted July 27, 2006 Share Posted July 27, 2006 Hi Terif, Thanks for the report and I'll look into this for the next patch. Hubert 0 Quote Link to comment Share on other sites More sharing options...
Terif Posted July 28, 2006 Author Share Posted July 28, 2006 2 other things: 1) if a unit drops to 0 morale, then it never will be able to increase its morale again and it will stay at 0 since the formula multiplies with the old morale value. Also at low morale values it needs a very long time to recover due to this. I would propose a base increase (connected to strength/supply) in the formula each turn or a minimum morale value. (it only needs to be at low supply or strength for a while, or with the morale loss by surrendering/liberated countries and morale goes to 0 and will stay there till the end of game or till the unit is destroyed) 2) Already mentioned in the SC2 forum, but a major bug that should be fixed as soon as possible: In the production screen it is possible to buy as many units as you wish by simply pressing the enter key. Mpps go into minus, but then it is only necessary to reinforce a unit (press max button) and mpps are positive again. Seems a validation check is missing at both buttons. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted July 28, 2006 Share Posted July 28, 2006 Thanks, I've made a note of these as well. 0 Quote Link to comment Share on other sites More sharing options...
jon_j_rambo Posted July 30, 2006 Share Posted July 30, 2006 Make a note? You should cut Terif a check! 0 Quote Link to comment Share on other sites More sharing options...
Scook Posted July 30, 2006 Share Posted July 30, 2006 If it helps, I had a ship from a mod last night at 0 morale. He was air attacked, and his morale went up to 1% (I think I won the battle). Freak occurence, I am guessing. 0 Quote Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 30, 2006 Share Posted July 30, 2006 I've also noted a negative build for corps(probably for other units as well) if USSR has used all its allocation when the Siberians appear. I think this may already have been reported, but just in case. 0 Quote Link to comment Share on other sites More sharing options...
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