MPK Posted October 8, 2005 Share Posted October 8, 2005 Hello all; I'm currently working on a CMBB Op that involves the breaking of the Luga Line. To simulate the Russian strong- points, I've been employing a few time-honoured map cheats. I'm concerned that these may cause problems when playing... Can anyone tell me if these are likely to lead to buggy behavior: *tank inside building *trench inside building *immobile AA gun in building. *pillbox inside building *mines or wire inside building Any advice appreciated, and fortif- cation ideas gratefully accepted... thanks, Matt 0 Quote Link to comment Share on other sites More sharing options...
Emar Posted October 8, 2005 Share Posted October 8, 2005 If you are doing an op and you place a gun or tank inside a building (to simulate turreted bunkers or such) you will find that they will be able to be moved out of that position in the second battle. This will be possible even if you dig in and padlock the tanks setup in the first battle. Trenchs and pillboxes will not be able to be moved however. 0 Quote Link to comment Share on other sites More sharing options...
MPK Posted October 10, 2005 Author Share Posted October 10, 2005 Thanks, Emar... I was aware of that problem, and for that reason, the Soviet side will have to be human-played only...subject to rules about moving said vehicles... My real concern is that some of these map cheats make make the game unstable... Don't want to spend 300 hrs on something that don't work... 0 Quote Link to comment Share on other sites More sharing options...
Zalgiris 1410 Posted October 10, 2005 Share Posted October 10, 2005 Same for wire and mines, they can't be moved either once placed anywhere by a player or the CPU AI opponent, especially if padlocked. 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted October 10, 2005 Share Posted October 10, 2005 For the record, digging trenches inside of buildings is a time-honored German tactic. There's a marvelous photograph of an entrenched machine gun inside a building at the battle of the Masurian lakes in WW I. 0 Quote Link to comment Share on other sites More sharing options...
Zalgiris 1410 Posted October 11, 2005 Share Posted October 11, 2005 Actually there is at least one gun that you can place in a building and lock it so that it can't be either moved or repositioned during the set up phases of further battles how ever many in an operation campaigne: the 88mm AAGs. Now that's gotta be a bug that not everyone is aware of. OTOH I don't know about any others for the Russians though I guess you could always check the unit info on the heavy stuff MPK, but I don't think they have one. 0 Quote Link to comment Share on other sites More sharing options...
MPK Posted October 11, 2005 Author Share Posted October 11, 2005 Thanks Zalgiris and Phillipe... "I don't know about any others for the Russians though" The Sov 76mm & 85mm AA guns fit this bill...transport class 9...there is no Sov vehicle that can move these anyway...(where is the Stalinetz tractor?) Here's one I just figured out: AP mines in a deep ford... 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.