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On subs


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A few of the posts below have talked about the relative weakness of subs in the game, especially given their price. But I seem to get some value out of them....I think.

If I get my german subs out into the Atlantic gap early on, I get the message evey turn "German U-boats disrupt North Atlantic convoys". But I don't know exactly what effect that's having as far as MPP.

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I had more luck with the subs trying a different strategy. After capturing France and sending them out in a pack of 5 the British started losing 20'ish MPP's per turn. Also Allied Naval units trying to deal with the subs took heavy losses.

I'm starting to like the naval side some more now smile.gif I think the game offers quite a variety of options on how to play out the game.

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