Affentitten Posted May 22, 2002 Share Posted May 22, 2002 A few of the posts below have talked about the relative weakness of subs in the game, especially given their price. But I seem to get some value out of them....I think. If I get my german subs out into the Atlantic gap early on, I get the message evey turn "German U-boats disrupt North Atlantic convoys". But I don't know exactly what effect that's having as far as MPP. Link to comment Share on other sites More sharing options...
Captain Vegas Posted May 22, 2002 Share Posted May 22, 2002 I agree. Fog of War, however, is an absolute must if the U-Boats hope to survive. Link to comment Share on other sites More sharing options...
SuperTed Posted May 22, 2002 Share Posted May 22, 2002 Guys, That's the best use for subs, but be sure to keep them moving. :eek: Link to comment Share on other sites More sharing options...
Moon Posted May 22, 2002 Share Posted May 22, 2002 Affentitten, the effect is that the UK is losing MPP's - how many is usually shown on the screen shortly after the "U-Boats disrupt..." message. Link to comment Share on other sites More sharing options...
Lah Posted May 22, 2002 Share Posted May 22, 2002 I had more luck with the subs trying a different strategy. After capturing France and sending them out in a pack of 5 the British started losing 20'ish MPP's per turn. Also Allied Naval units trying to deal with the subs took heavy losses. I'm starting to like the naval side some more now I think the game offers quite a variety of options on how to play out the game. Link to comment Share on other sites More sharing options...
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