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STRANGE...map exit for points not understood by AI?


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I´ve created a battle in CMBB:

Allied attack, not a very big map, and in order to up the pace of the AI attack when playing as defender, I thought it would be a good idea to swap flags for exit points. But the result is pretty dull. AI forces don´t show up at all. Why is this?

Otherwise, anyone having any tip for forcing the AI to speed up when attacking?

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Give the AI cover for its approaches. Out of LOS (e.g by hills) won't work.

The AI likes to bunch up. If he has lots of forces, he will first assemble, then attack. So even if the AI set up spread across a wide map, all forces will assemble to attack the flag that is closest to its start line. Those close to it will wait, all others run/advance etc. If the troops are weakened/unfit, they'll soon have to wait to get some rest.

I had a QB where 40+ tanks tried to get on a hill... all wanted to go the same way... but lots of slopes and no traffic-control -> bunching up. Guess lots of reverse orders leading to total chaos.

The infantry tried to move thru a canyon (IIRC Theike's "leaving hell-again" map with zones and flags added by me)

What might work in some cases:

- the forward flag is in the center

- the AI infantry is fit

- give the AI enough cover for several routes

- don't use wet ground for lots of armor

- restrict AI setup zones so he can't spread forces.

- small neutral zone

And while playing....

Show him targets!

From my understanding, the AI moves to the flags, but deploys to attack targets.

Gruß

Joachim

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