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Must Have Mods?


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Speedy is correct in that mods only change appearance (visual or audio) and have no relevance with, say, the turn computation results, et al. One can safely ignore the jokes about high-density armor...

But... certain visibility-raising mods could be considered useful. A high-contrast grass, perhaps combined with a grid, might help you spot elevation changes easier -- and might help prevent silly LOS mistakes. The mine that assigns different colors to AT and AP mine signs saves you time since you don't have to go to view level 1 to read the warning message.

*scratches head*

I've never heard of it being done, but one could actually make "functional" non-realistic mods for a novice. For instance, color-coding units on the basis of average (over availability time) requisition cost. Or vehicles could be striped on the basis of AT power, et al.

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