LimShady Posted November 5, 2001 Share Posted November 5, 2001 It's been a while since I had time to sit down and play CMBO, so I've been out of touch with the new mods. Anyone got a list of must haves? Chris Link to comment Share on other sites More sharing options...
LtData Posted November 5, 2001 Share Posted November 5, 2001 I am fairly new to CM and have a question about MODS. Are they realy usefull or is it just eye candy? Link to comment Share on other sites More sharing options...
Mr. Johnson-- Posted November 5, 2001 Share Posted November 5, 2001 depends if you want to look at cartoonish graphics or semi-realistic. Link to comment Share on other sites More sharing options...
russellmz Posted November 5, 2001 Share Posted November 5, 2001 http://www.russellmz.20m.com/ at the bottom are link to On My Hard Drive, where i list the mods i have and think are worth getting. plus a link to the site that has them. Link to comment Share on other sites More sharing options...
LimShady Posted November 5, 2001 Author Share Posted November 5, 2001 http://www.russellmz.20m.com/ at the bottom are link to On My Hard Drive, where i list the mods i have and think are worth getting. plus a link to the site that has them. That's what I was looking for. Thanks! CML Link to comment Share on other sites More sharing options...
Speedy Posted November 5, 2001 Share Posted November 5, 2001 <blockquote>quote:</font><hr>Originally posted by LtData: I am fairly new to CM and have a question about MODS. Are they realy usefull or is it just eye candy?<hr></blockquote> Just eye candy. they have no effect on gameplay. Link to comment Share on other sites More sharing options...
Mud Posted November 5, 2001 Share Posted November 5, 2001 Speedy is correct in that mods only change appearance (visual or audio) and have no relevance with, say, the turn computation results, et al. One can safely ignore the jokes about high-density armor... But... certain visibility-raising mods could be considered useful. A high-contrast grass, perhaps combined with a grid, might help you spot elevation changes easier -- and might help prevent silly LOS mistakes. The mine that assigns different colors to AT and AP mine signs saves you time since you don't have to go to view level 1 to read the warning message. *scratches head* I've never heard of it being done, but one could actually make "functional" non-realistic mods for a novice. For instance, color-coding units on the basis of average (over availability time) requisition cost. Or vehicles could be striped on the basis of AT power, et al. Link to comment Share on other sites More sharing options...
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