Uncus Posted May 3, 2001 Share Posted May 3, 2001 Don´t you think it would be much better to have a key that shows you the WHOLE field of view of a unit just by clicking on it that to have to move the pointer all around with the LOS command? It could also have different shades of color depending on the unit´s range and effectiveness (great for ambushes!!!). I think it would give you a much better idea of the magnificent 3D world of CMBO. I sometimes find myself sending units to wrong places because I did not check all the views available. Just imagine you have a unit selected you click on FOV and you see the effect of the trees on it´s sight, you see if the enemy is on it´s optimal range, you see the little hill or corner that serves as a defilade...And after clicking off it the colors change to normal and you are in the trench once more... :eek: Link to comment Share on other sites More sharing options...
Mark IV Posted May 3, 2001 Share Posted May 3, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Uncus: It could also have different shades of color depending on the unit´s range and effectiveness (great for ambushes!!!). <HR></BLOCKQUOTE> Steel Panthers had something like that, and it worked fine for 2D. In 3D, you'd have to calculate and display the shadows, etc., for each unit on the fly, and I can see where that would slow things down. It would be a nice option, and would speed up the pace of issuing orders, assuming the micro could handle it. I do like the handy measurement tool that the current LOS line provides, and I use it for that all the time. Counting hexes sucked. Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted May 4, 2001 Share Posted May 4, 2001 Try the following key combination: Alt-Shift-Control-F12-Scroll Lock-Pause Break-Esc-Tab. That should give you what you want. Actually it won't, but what you are asking for would be a nice feature. I don't think the current CM engine could handle that. Maybe someone with programming knowledge can say more about it. [ 05-03-2001: Message edited by: Pvt. Ryan ] Link to comment Share on other sites More sharing options...
PawBroon Posted May 4, 2001 Share Posted May 4, 2001 Harpoon while being strictly 2D had such a cool feature to let you overlap radar picket and ASW screen. Was cool to see how far you could see and how much you could shoot by arranging you tasl force here and there... Link to comment Share on other sites More sharing options...
Stalins Organ Posted May 4, 2001 Share Posted May 4, 2001 I asked about somethign like this quite a while ago - I was thinking of the system used in Sid Meyer's "Gettysburg" . Unfortunately it ain't gonna happen soon Link to comment Share on other sites More sharing options...
David Aitken Posted May 4, 2001 Share Posted May 4, 2001 This is essentially a gimmick which is easy to do in 2D, but a completely different kettle of fish in 3D. LOS lines go through the air. They are affected by vertical terrain features. FOV has to be some kind of blanket which covers the terrain visible to a unit, but it can't tell you how the unit's LOS is affected. To do this realistically would be a nightmare. It's only feasible to do in 2D, where a mere approximation is enough. Link to comment Share on other sites More sharing options...
Stalins Organ Posted May 4, 2001 Share Posted May 4, 2001 It can certainly be done in 3D though David - Gettysburg has a nice system. Link to comment Share on other sites More sharing options...
lcm1947 Posted May 4, 2001 Share Posted May 4, 2001 I'm with you on all the different directions you have to check out before moving or whatever. I get my guys killed more because of that then any other reason. I would love to see some improvement in this area myself. Good suggestion. Link to comment Share on other sites More sharing options...
Tero Posted May 4, 2001 Share Posted May 4, 2001 This feature would help greatly in setting up defensive positions. Could it be done as a LOS radius calculation from a single point feature of the map ? You would position your asset and then ask the game engine to show LOS up to X meters radius over a 360º arc. In essence it would give you what you would see with the mouse action as a single automated sweep. Link to comment Share on other sites More sharing options...
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