CMplayer Posted January 19, 2001 Share Posted January 19, 2001 Hmm....Polish Paratroopers at Arnhem scenario, it has some assault boats for getting your guys over the lower Rhine. A couple of questionable things happened. One: A boat with a platoon HQ in it stops short of land (about 1 meter) so the HQ ignores his disembark order and sits there. Next turn I order the boat to go to land. It can't. It seems to be unable to go ashore because another empty boat is in the way. Okay another turn wasted because of bad AI. I order the boat to go a little to the side and move onto land so the HQ can disembark. It doesn't move. It always says it has 3 seconds pause. I keep giving it new movement orders, and then notice, that the boat which is 'in the way' is getting bumbed around, presumably the boat with the platoon HQ is pushing it. But nothing happens. No way to get the guys ashore. 2) I notice that the other, empty boat has got a 'fast move' order attached to it. Strange. I run a squad to the empty boat, thinking to move it out of the way. They get there, then stand running in place on the boat, information says 'embarking' for 3 turns in a row! Now they are 'tired' running in place on the boat, and I still can't move it out of the way. All the while the first boat with the platoon HQ refuses to move. I mean come on. The AI is overdone to allow tanks to decide when to shoot smoke, but it can't figure out to go a few extra meters to go to shore to let off passengers with a move order leading to a destination on the other side? It can't help a boat go 1 meter to the side, so that the guy can get off if another boat is in the way on land? And what is going on with this weird boat freezeup? And the guys running in place 'embarking'? No, I don't have the file as it wasn't a PBEM. regards, --Rett Link to comment Share on other sites More sharing options...
Mr. Clark Posted January 19, 2001 Share Posted January 19, 2001 Sounds FUBAR man, I'll give you that. What is the name of the Scenario? I'd like to give it a try this weekend. I just read A Bridge Too Far... Link to comment Share on other sites More sharing options...
109 Gustav Posted January 19, 2001 Share Posted January 19, 2001 The scenario is Polish Airborne at Arnhem. CMplayer, when you give detailed info about a scenario, you should put in a warning about spoilers first. As you noticed, the AI does not handle assault boats well at all. That's why you cannot give the AI assault boats. Scenarios like this one must be played either as the side with the boats, or played multiplayer. Your best bet for boat handling is not to ram your boss's skiff and check the wind before approaching the net. Oops, that's real boat handling. Your best bet for CM boat handling is to turn "show all movement paths" on, and move each boat to a different location across the river. Make sure you are moving them to open ground, not more water. ------------------ Well my skiff's a twenty dollar boat, And I hope to God she stays afloat. But if somehow my skiff goes down, I'll freeze to death before I drown. And pray my body will be found, Alaska salmon fishing, boys, Alaska salmon fishing. -Commercial fishing in Kodiak, Alaska Link to comment Share on other sites More sharing options...
CMplayer Posted January 19, 2001 Author Share Posted January 19, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by 109 Gustav: The scenario is Polish Airborne at Arnhem. CMplayer, when you give detailed info about a scenario, you should put in a warning about spoilers first. Hey Gustav, I don't think any of what I said about it is a spoiler. As you noticed, the AI does not handle assault boats well at all. That's why you cannot give the AI assault boats. Scenarios like this one must be played either as the side with the boats, or played multiplayer. Your best bet for boat handling is not to ram your boss's skiff and check the wind before approaching the net. Oops, that's real boat handling. Your best bet for CM boat handling is to turn "show all movement paths" on, and move each boat to a different location across the river. Make sure you are moving them to open ground, not more water. <HR></BLOCKQUOTE> Thanks for the tips. I hope it works. regards, --Rett Link to comment Share on other sites More sharing options...
Los Posted January 20, 2001 Share Posted January 20, 2001 While I haven't played that Polish scenario I have messed around a bit with Assault boats and have never had any problems. I always set the ending waypoints for well inland and while still at sea I give a ground waypoint for the passengers. As soon as the boat hits the shore even though it's still moving, the crew will hop out and haul ass inland. Los Link to comment Share on other sites More sharing options...
Mr. Clark Posted January 20, 2001 Share Posted January 20, 2001 Duh... Guess I should have known the name was that simple... Link to comment Share on other sites More sharing options...
109 Gustav Posted January 20, 2001 Share Posted January 20, 2001 Now that everyone here knows how to use assault boats, how about making them look a little better? My first mod is at http://www.battlefront.com/discuss/Forum1/HTML/015252.html ------------------ Well my skiff's a twenty dollar boat, And I hope to God she stays afloat. But if somehow my skiff goes down, I'll freeze to death before I drown. And pray my body will be found, Alaska salmon fishing, boys, Alaska salmon fishing. -Commercial fishing in Kodiak, Alaska Link to comment Share on other sites More sharing options...
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