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Call for a CM2 FAQ!


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Well, since information (at last!) about CM2 is starting to leak out (in a very slow trickle...) maybe it is time that we start a CM2 FAQ where we can post whatever tid-bits and tasteys we happen to uncover on the subject.

Here is my number one addition to this new FAQ:

Combat Mission: Barbarossa to Berlin is gonna ROCK!

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Panzer Leader:

Well, since information (at last!) about CM2 is starting to leak out (in a very slow trickle...) maybe it is time that we start a CM2 FAQ where we can post whatever tid-bits and tasteys we happen to uncover on the subject.

Here is my number one addition to this new FAQ:

Combat Mission: Barbarossa to Berlin is gonna ROCK!<HR></BLOCKQUOTE>

yeah, yeah, working on it... smile.gif

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be sure to check out http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=1&t=018695

for the official un-official cm2 faq(now maintained by panzer leader)

---------------------------------------------

ROUGH DRAFT

i intend to put a prominent link on the main faq to another thread with the final cm2 faq, so no need for a story to divide efforts and attention of the easily confused faq bumpers and author tongue.gif.

---------------------------------------------

<font color="0000BB"><big>Combat Mission 2 Frequently Asked Questions (Barbarossa to Berlin is gonna ROCK!)</big></font>

(thanks to GriffinCheng+ for the nucleus of questions that started this FAQ)

What will be the title?

According to the SimHQ, the title will be "Combat Mission 2: Barbarossa to Berlin", but the forum members DID provide a few other suggestions...

Where can I find information & screenshots from CM2?

SimHQ.com has an interview with Charles up! Take a gander...

When will it be available?

"We don't like to give firm release dates for our software so early in the process, but we're aiming for late 2001." -Charles

Can I do a pre-order?

"Because we won't be taking preorders as such smile.gif The main reason is that our new online ordering system, which will be in place fairly soon, processes credit cards online in realtime. Therefore, when you place your order you are charged right there and then. Because of that we won't be able to take orders until about a week or so before we think the game will ship." -Steve

Will it be available in stores?

No, sorry.

What theater will it cover?

The Eastern Front. (The Russian Front for those of you living east of the Eastern Front...)

What improvements will there be?

"...we're increasing the resolution of our terrain and vehicle model graphics to take advantage of modern 3D cards. The battlefield scenes will look more realistic without overly taxing most CPUs." -Charles, interview with SimHQ

What will the requirements be?

"We've decided to keep our requirements fairly modest, however (8MB 3-D card minimum, with 16 or 32MB recommended) so we don't limit ourselves only to the bleeding edge." -Charles, interview with SimHQ

<font color="0000BB"><big>Reality</big></font>

What units will not be added?

TBD, but mounted are out of the question.

What new units will be added?

TBD. There was a discussion about this. We know the Elephant/Ferdinand is in. (Thanks for links Wolfe!) And of course there is the following image:

suisuseries.jpg

<BLOCKQUOTE>quote:</font><HR>Originally posted by KwazyDog:

Hiya Guys,

Just so you know the line up contains from near to far an ISU-152, ISU-122, ISU-122S, SU-152, SU-122, SU-100, SU-76I, SU-76M, SU-76 and an SU-76P...I *think*...just going from memory there ;) They arent exactly in scale with each other in that shot either so keep that in mind as you check them out. The big tank there on its own (not shown) is an IS-2...

...Ciks, those shadows are thanks to the render engine in the 3D program we use. To be honest I doubt wether we will see shadows that accurate (they are ray traced) in a game for some time to come. That single frame takes about a minute to render on a 900Mhz system. ;)

Dan</font><HR></BLOCKQUOTE>

What is with the cylindrical external fuel tanks on the Soviet tanks?

<BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt:

...from what we have found in our research apparently points to the fact that as the war went on the Russians seemed to be less and less concerned with actually removing the fuel tanks before combat (maybe they were not fearing the Germans as much?).

In the game you will see this play out as the early models of vehicles will not have the fuel tanks but some of the later models will.

Also Soviet Diesel Fuel is NOT very explosive and has a very high flashpoint, roughly equivalent to US diesel no.2.</font><HR></BLOCKQUOTE>

Will trenches be in CM2?

"BTS hasn't said anything yet concerning what CM2 will include." -JoePrivate

Will there be better city fighting rules?

There was a hint back then that the engine will be modified to recreate city fightings like in Stalingard. No definite word is out yet.

Will CM2 feature captured vechicles?

"Well there's at least one: The SU-76i (a Soviet F-34 gun mounted on a captured PzIII/StuGIII chassis) shown in the SimHQ pic." -Wolfe

Will there be TO&E added for "Axis Minor"?

Yes.

What nations will be included?

"The main issue is the large number of combatant nations. We're hoping to include Germans, Soviets, Poles, Finns, Hungarians, Romanians, Italians, and Partisans." -Charles, from SimHQ interview

How will CM2 model soviet troops differently?

"... it will feel quite different to command a unit of the Red Army than players are used to from the original Combat Mission. Generally speaking, morale and firepower will be high, but command efficiency will be low." -Charles, SimHQ interview

Will there be unarmed human wave attack?

TBD.

<font color="0000BB"><big>Graphics</big></font>

Will it have a new graphical engine?

No, the next generation engine (CM II) will probably not be avaliable before CM 4. But it will be bigger and badder.

<font color="0000BB"><big>Gameplay</big></font>

Who's working on the interface?

deanco! The maker of the wonderful interface mods for CM has been tapped by BTS to design the interface for CM2, so we are in good hands.

<font color="0000BB"><big>Mods & Sounds</big></font>

<font color="0000BB"><big>Scenario Editing and Work-arounds</big></font>

<font color="0000BB"><big>Misc</big></font>

[ 04-25-2001: Message edited by: russellmz ]

[ 04-29-2001: Message edited by: russellmz ]

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Before we start a story, let's go through some of the posts and pick out the droppings of information that Kwazydog, Madmatt and the boys have let slip. There were threads on Machine guns, maps (I believ) the interface with Daeanco, and many others that would be nice to group all together here.

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<BLOCKQUOTE>quote:</font><HR>Will CM2 feature captured vechicles?

TBD.<HR></BLOCKQUOTE>

Well there's atleast one: The SU-76i (a Soviet F-34 gun mounted on a captured PzIII/StuGIII chassis) shown in the SimHQ pic.

- Chris

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Panzer Leader:

Before we start a story, let's go through some of the posts and pick out the droppings of information that Kwazydog, Madmatt and the boys have let slip.<HR></BLOCKQUOTE>

Found this one looking for info on captured vehicles:

Soviet Armor List in CM2

And I'm 99% certain Dan mentioned the Ferdinand/Elefant as being in already. ... *searching*. Yep, here we go:

Kwazydog: ahem

- Chris

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Panzer Leader:

Here is my number one addition to this new FAQ:

Combat Mission: Barbarossa to Berlin is gonna ROCK!<HR></BLOCKQUOTE>

done

<BLOCKQUOTE>quote:</font><HR>Originally posted by Cubbies Phan:

Can we start another FAQ story here?<HR></BLOCKQUOTE>

i intend to put a prominent link on the main faq to another thread with the final cm2 faq, so no need for a story to divide efforts and attention of the easily confused faq bumpers and author :P. plus this is a rough draft anyway...

<BLOCKQUOTE>quote:</font><HR>Originally posted by Panzer Leader:

let's go through some of the posts and pick out the droppings of information that Kwazydog, Madmatt and the boys have let slip. There were threads on Machine guns, maps (I believ) the interface with Daeanco, and many others that would be nice to group all together here.<HR></BLOCKQUOTE>

deanco, done

MG? maps?

<BLOCKQUOTE>quote:</font><HR>Originally posted by Wolfe:

Well there's atleast one: The SU-76i (a Soviet F-34 gun mounted on a captured PzIII/StuGIII chassis) shown in the SimHQ pic.

- Chris<HR></BLOCKQUOTE>

done

<BLOCKQUOTE>quote:</font><HR>Originally posted by Wolfe:

Found this one looking for info on captured vehicles:

Soviet Armor List in CM2

And I'm 99% certain Dan mentioned the Ferdinand/Elefant as being in already. ... *searching*. Yep, here we go:

Kwazydog: ahem

- Chris<HR></BLOCKQUOTE>

done and done...

(i feel like principal skinner athorizing all the pet projects after the school hit that oil well)

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Oh, I've got a new one: on the general board (I think) is a thread about pre-ordering.

WIll there be preorder?

Nope

Will we get cool extra stuff?

Nope

But I want a T-shirt, waaaaah!

Okay

Allright, I put words in BTS's mouth for that last one, but a T-Shirt would be great. It would separate all us COOL people from the dweebs who don't play CM. I would wear it to the mall every weekend. Pleeeeeease?!?!?

[ 04-24-2001: Message edited by: Panzer Leader ]

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On the "pet" issue of "human waves", "unarmed mobs" etc etc.

Q: How will CM2 model soviet troops differently?

A: QTE ... it will feel quite different to command a unit of the Red Army than players are used to from the original Combat Mission. Generally speaking, morale and firepower will be high, but command efficiency will be low. UNQTE

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I do recall a thread that mentioned that the maps will be 4 times larger than the current CM maps, but I can't remember who mentioned that, so consider that unofficial unless someone can locate that thread.

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