CMplayer Posted January 15, 2001 Share Posted January 15, 2001 Just finished a QB where the enemy lost 85 casualties. When I clicked through my units using 'info/kills' I came up with a grand total of '1 infantry captured'. Was I fighting the Monty Python suicide squad or what? regards, --Rett Link to comment Share on other sites More sharing options...
jshandorf Posted January 15, 2001 Share Posted January 15, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer: Just finished a QB where the enemy lost 85 casualties. When I clicked through my units using 'info/kills' I came up with a grand total of '1 infantry captured'. Was I fighting the Monty Python suicide squad or what? regards, --Rett<HR></BLOCKQUOTE> Ahh.. I don't see the problem. The enemy took 85 casualties and saw that one of your men were captured. You need to be more specific on what you saw that was wrong. Jeff ------------------ I once killed a six pack just to watch it die. Link to comment Share on other sites More sharing options...
saru3000 Posted January 15, 2001 Share Posted January 15, 2001 I'll assume that you meant that the "1 captured" was your opponent.That,I believe,refers to how many were captured during the battle not after. Link to comment Share on other sites More sharing options...
Jarmo Posted January 15, 2001 Share Posted January 15, 2001 The unit stats only show the kills they were certain of. If you kill an unidentified squad, you don't get kills. Arty observers usually don't get kills. And so-on. Link to comment Share on other sites More sharing options...
danyzn Posted January 15, 2001 Share Posted January 15, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo: The unit stats only show the kills they were certain of. If you kill an unidentified squad, you don't get kills. Arty observers usually don't get kills. And so-on.<HR></BLOCKQUOTE> Yes, I think this is right. It would be nice if there was a way to see exactly what killed what after the battle is over. It makes sense to keep the info hidden during the battle because of fog of war, but there is no reason not to show it after it's all over. Or is the game so super realistic that it's simulating the fact that in real life you still don't know even after it's all over? Link to comment Share on other sites More sharing options...
CMplayer Posted January 16, 2001 Author Share Posted January 16, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by danyzn: Yes, I think this is right. It would be nice if there was a way to see exactly what killed what after the battle is over. It makes sense to keep the info hidden during the battle because of fog of war, but there is no reason not to show it after it's all over. Or is the game so super realistic that it's simulating the fact that in real life you still don't know even after it's all over?<HR></BLOCKQUOTE> Exactly. It's overly pedantic to refuse to let the player get an accurate 'report card' on his units after. regards, --Rett Link to comment Share on other sites More sharing options...
CMplayer Posted January 16, 2001 Author Share Posted January 16, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by jshandorf: You need to be more specific on what you saw that was wrong. <HR></BLOCKQUOTE> Sorry for being unclear. The other guy lost 85 men. But _not a single one of my units_ was credited with a single kill. I was credited with capturing one infantryman during the battle.I thought this must be a bug, but now people are saying that CM is designed this way, as a prolongation of FOW, which seems like a poor decision to me. IMO all possible data should be available after a game is over, up to and including 'who killed this (friendly) vehicle?' and kills stats for units which have exited and therefore cannot be clicked on. Also casualties from friendly fire could be registered and listed. The reason for this is to gain some more balance between the three phases of a battle: planning, the battle itself, and analyzing the battle afterwards. Often I have questions afterwards like 'did the 20mm succeed in causing any casualties against dug-in infantry? Did the artillery do any actual damage? Which tank was most successful?" Getting more accurate stats at the end would help a lot in learning the characteristics of various units. regards, --Rett Link to comment Share on other sites More sharing options...
Guest Seimerst Posted January 16, 2001 Share Posted January 16, 2001 I wouldn't call it a bug because the computer is doing exactly what it is supposed to do. But you have a very good point about once the game is over to have the internal winds of the computer blow away the Fog of War and you get the "truth" of "Who shot John?". Several others have suggested that be added to CM2 or perhaps as a future patch. Others feel that the way it is handled now is fully compatible with the design philosphy and to have perfect truth violates the designers intent. If I want to know how effective a certain weapon system is, I design a QB to where the all I have is the weapon being studied and lots of targets and just watch the action unfold. Link to comment Share on other sites More sharing options...
massimorocca Posted January 16, 2001 Share Posted January 16, 2001 Yes I love the idea to see in the FO info screen at the end of battle how many kills was due to the arty to know if my plotted barrage are well directed. Link to comment Share on other sites More sharing options...
yobobo@tournamenthouse Posted January 16, 2001 Share Posted January 16, 2001 Jeff wrote, I once killed a six pack just to watch it die. Hehe, I hope that was with eggs & toast, or it would not be worth talking about. TournamentHouse.com Come for the carnage, Stay for the stats! http://www.tournamenthouse.com/CM/ Link to comment Share on other sites More sharing options...
CMplayer Posted January 16, 2001 Author Share Posted January 16, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Seimerst: If I want to know how effective a certain weapon system is, I design a QB to where the all I have is the weapon being studied and lots of targets and just watch the action unfold.<HR></BLOCKQUOTE> Now _that_ sounds like an interesting way to use the CM engine! Thanks for the tip. Actually, I guess I've done that a couple of times without thinking that that was what I was doing. Like when I tried 10 14" spotters against a German infantry regiment and 20 tanks packed into a town. Guess who won. Funny thing that... one of the 14" shells got a 'top penetration' against a Tiger tank, and left the tank a burning hulk. I would have expected bits of the tank to be spread all over the map and a sizable crater. Instead the game treated it like any succesful penetration: no crater and a knocked-out tank lying there burning with its turret a wee bit crooked. Must have been a dud. --Rett Link to comment Share on other sites More sharing options...
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