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an irritating bug


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<BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer:

Just finished a QB where the enemy

lost 85 casualties. When I clicked

through my units using 'info/kills'

I came up with a grand total of

'1 infantry captured'. Was I fighting

the Monty Python suicide squad or what?

regards,

--Rett<HR></BLOCKQUOTE>

Ahh.. I don't see the problem. The enemy took 85 casualties and saw that one of your men were captured.

You need to be more specific on what you saw that was wrong.

Jeff

------------------

I once killed a six pack just to watch it die.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo:

The unit stats only show the kills they were certain of.

If you kill an unidentified squad, you don't get kills.

Arty observers usually don't get kills.

And so-on.<HR></BLOCKQUOTE>

Yes, I think this is right. It would be nice if there was a way to see exactly what killed what after the battle is over. It makes sense to keep the info hidden during the battle because of fog of war, but there is no reason not to show it after it's all over. Or is the game so super realistic that it's simulating the fact that in real life you still don't know even after it's all over?

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<BLOCKQUOTE>quote:</font><HR>Originally posted by danyzn:

Yes, I think this is right. It would be nice if there was a way to see exactly what killed what after the battle is over. It makes sense to keep the info hidden during the battle because of fog of war, but there is no reason not to show it after it's all over. Or is the game so super realistic that it's simulating the fact that in real life you still don't know even after it's all over?<HR></BLOCKQUOTE>

Exactly. It's overly pedantic to refuse

to let the player get an accurate 'report card' on his units after.

regards,

--Rett

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<BLOCKQUOTE>quote:</font><HR>Originally posted by jshandorf:

You need to be more specific on what you saw that was wrong.

<HR></BLOCKQUOTE>

Sorry for being unclear. The other guy

lost 85 men. But _not a single one of

my units_ was credited with a single

kill. I was credited with capturing one

infantryman during the battle.I thought

this must be a bug, but now people are

saying that CM is designed this way,

as a prolongation of FOW, which seems

like a poor decision to me.

IMO all possible data should be available

after a game is over, up to and including

'who killed this (friendly) vehicle?' and

kills stats for units which have exited

and therefore cannot be clicked on. Also

casualties from friendly fire could be

registered and listed.

The reason for this is to gain some more

balance between the three phases of a

battle: planning, the battle itself, and analyzing the battle afterwards. Often

I have questions afterwards like 'did the

20mm succeed in causing any casualties

against dug-in infantry? Did the artillery

do any actual damage? Which tank was most

successful?" Getting more accurate stats

at the end would help a lot in learning

the characteristics of various units.

regards,

--Rett

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Guest Seimerst

I wouldn't call it a bug because the computer is doing exactly what it is supposed to do. But you have a very good point about once the game is over to have the internal winds of the computer blow away the Fog of War and you get the "truth" of "Who shot John?". Several others have suggested that be added to CM2 or perhaps as a future patch. Others feel that the way it is handled now is fully compatible with the design philosphy and to have perfect truth violates the designers intent. If I want to know how effective a certain weapon system is, I design a QB to where the all I have is the weapon being studied and lots of targets and just watch the action unfold.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Seimerst:

If I want to know how effective a certain weapon system is, I design a QB to where the all I have is the weapon being studied and lots of targets and just watch the action unfold.<HR></BLOCKQUOTE>

Now _that_ sounds like an interesting way

to use the CM engine! Thanks for the tip.

Actually, I guess I've done that a couple

of times without thinking that that was

what I was doing. Like when I tried 10

14" spotters against a German infantry

regiment and 20 tanks packed into a town. Guess who won. Funny thing that... one

of the 14" shells got a 'top penetration'

against a Tiger tank, and left the tank

a burning hulk. I would have expected bits

of the tank to be spread all over the

map and a sizable crater. Instead the

game treated it like any succesful

penetration: no crater and a knocked-out

tank lying there burning with its turret

a wee bit crooked. Must have been a dud.

--Rett

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