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2 orders wins ME against AI


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Just thought this was kind of fun,

so I'll share it with y'all.

I set up an infantry ME, with all

the other QB settings at default,

put everyone into a column, and group

ordered the whole thing to walk to the

other side of the map.

I had a line of brits, and along the way

a few squads were 'shaken' and ran to

some trees, which turned out to be

good firing positions to provide

flank security for the village.

As we got into the village, several

more squads were 'shaken' and turned

to run into nearby buildings, thereby

occupying the VL. A few seconds later

2 Volksgrenadier squads ran into the

building and were quickly cut down.

Then when a few piats, which were what

had become of the head of my column,

poked out from the enemy side of the

village I group clicked everybody

and gave a collective 'halt' order.

A grand total of 2 orders.

After that I went to the highest camera

and fast forwarded through the films.

Twice the flag turned '?' for one

turn. At the end I had the flag and

a tactical victory.

Please don't ask, so what's your point?

There isn't any, except that the USA

is asleep, and the opp. finder is dead

at this hour.

--Rett

[ 07-31-2001: Message edited by: CMplayer ]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Chad Harrison:

its funny what CM experiments we try when everyone else is asleep? who was that who said something about a company of germans on a SINGLE tile with 100 zooks around them?<HR></BLOCKQUOTE>

Whoever tried that must have been insane smile.gif

--Rett

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<BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer:

Whoever tried that must have been insane smile.gif

--Rett<HR></BLOCKQUOTE>

thats what we all said! it was to prove that zooks can kill even when they are not behind or close to a hard target that would cause shrapnel to kill (stone walls, building, ect), so he wasnt all that insane, but close . . .

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I took the scenario on assaulting the West Wall that comes with the game (don't remeber the name). Played as the Germans and achieved total victory without giving a sinlge order. (Germans are on the defensive of course). What a general I would make... :rolleyes:

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<BLOCKQUOTE>quote:</font><HR>Originally posted by olandt:

I took the scenario on assaulting the West Wall that comes with the game (don't remeber the name). Played as the Germans and achieved total victory without giving a sinlge order. (Germans are on the defensive of course). What a general I would make... :rolleyes:<HR></BLOCKQUOTE>

Ahh, my dear olandt, that option has already

come under my careful scrutiny and been

dismissed. You are right that a defence

can beat the AI with no orders issued,

but a great deal of thought has to go

into the deployment. Wheras my marching

column was quite mechanically contrived.

Suppose, though, you just took the line

of troops the game gives you, clicked on

the lot of them, moved them forward to

the vicinity of the flags, plopped them

down as they stood, and then let the clock

tick on its own. If you won in that case,

I would be even more impressed with your

generalship :D

--Rett

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Funny stuff ;) Oddly enough, I have read some AARs from real battles that looked just like this. One side is just sitting there, a battle sparks up, a few things are done, and then all is quiet. The next day a patrol goes out and finds a dead battalion in front of it, when all they thought hit them was a patrol. The 12th SS Panzer Division was practically wiped out in the Bulge in just such a way. The US defenders didn't do much more than shoot back and call down artillery. Nothing remained of the attacking force worth mentioning.

Steve

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software:

Nothing remained of the attacking force worth mentioning<HR></BLOCKQUOTE>

Interesting and strangely disturbing

post. What a gruesome thing to come

upon so unexpectedly. Which reminds

me of something:

Do you agree with those who think that,

atmospherically, wrecked vehicles

could add a lot to scenario creation?

Especially if you don't see them until

your lead elements move into the area?

The advance to contact phase already has

a 'terrifying silence' to it, but coming

upon this kind of aftermath could really

intensify it. Especially if it was men from

your own battalion who tried the day

before. It might even be worth being able

to strew 'eliminated squad' markers

(unmodded of course) Horrible in reality, but

we are drawn to it in fantasy. Don't

ask me why.

Sorry for taking every opp. to nag about

game features...I feel like the guy at

the party asking a doctor for medical

advice.

--Rett

[ 07-31-2001: Message edited by: CMplayer ]

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