CMplayer Posted July 31, 2001 Share Posted July 31, 2001 Just thought this was kind of fun, so I'll share it with y'all. I set up an infantry ME, with all the other QB settings at default, put everyone into a column, and group ordered the whole thing to walk to the other side of the map. I had a line of brits, and along the way a few squads were 'shaken' and ran to some trees, which turned out to be good firing positions to provide flank security for the village. As we got into the village, several more squads were 'shaken' and turned to run into nearby buildings, thereby occupying the VL. A few seconds later 2 Volksgrenadier squads ran into the building and were quickly cut down. Then when a few piats, which were what had become of the head of my column, poked out from the enemy side of the village I group clicked everybody and gave a collective 'halt' order. A grand total of 2 orders. After that I went to the highest camera and fast forwarded through the films. Twice the flag turned '?' for one turn. At the end I had the flag and a tactical victory. Please don't ask, so what's your point? There isn't any, except that the USA is asleep, and the opp. finder is dead at this hour. --Rett [ 07-31-2001: Message edited by: CMplayer ] Link to comment Share on other sites More sharing options...
lcm1947 Posted July 31, 2001 Share Posted July 31, 2001 S0 you tryed it too. Sounds like yours was also fun. I had to make a lot more commands then you so I guess we weren't doing it alike but mine sure was fun. Link to comment Share on other sites More sharing options...
Chad Harrison Posted July 31, 2001 Share Posted July 31, 2001 its funny what CM experiments we try when everyone else is asleep? who was that who said something about a company of germans on a SINGLE tile with 100 zooks around them? Link to comment Share on other sites More sharing options...
CMplayer Posted July 31, 2001 Author Share Posted July 31, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Chad Harrison: its funny what CM experiments we try when everyone else is asleep? who was that who said something about a company of germans on a SINGLE tile with 100 zooks around them?<HR></BLOCKQUOTE> Whoever tried that must have been insane --Rett Link to comment Share on other sites More sharing options...
Chad Harrison Posted July 31, 2001 Share Posted July 31, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer: Whoever tried that must have been insane --Rett<HR></BLOCKQUOTE> thats what we all said! it was to prove that zooks can kill even when they are not behind or close to a hard target that would cause shrapnel to kill (stone walls, building, ect), so he wasnt all that insane, but close . . . Link to comment Share on other sites More sharing options...
olandt Posted July 31, 2001 Share Posted July 31, 2001 I took the scenario on assaulting the West Wall that comes with the game (don't remeber the name). Played as the Germans and achieved total victory without giving a sinlge order. (Germans are on the defensive of course). What a general I would make... Link to comment Share on other sites More sharing options...
CMplayer Posted July 31, 2001 Author Share Posted July 31, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by olandt: I took the scenario on assaulting the West Wall that comes with the game (don't remeber the name). Played as the Germans and achieved total victory without giving a sinlge order. (Germans are on the defensive of course). What a general I would make... <HR></BLOCKQUOTE> Ahh, my dear olandt, that option has already come under my careful scrutiny and been dismissed. You are right that a defence can beat the AI with no orders issued, but a great deal of thought has to go into the deployment. Wheras my marching column was quite mechanically contrived. Suppose, though, you just took the line of troops the game gives you, clicked on the lot of them, moved them forward to the vicinity of the flags, plopped them down as they stood, and then let the clock tick on its own. If you won in that case, I would be even more impressed with your generalship --Rett Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 31, 2001 Share Posted July 31, 2001 Funny stuff Oddly enough, I have read some AARs from real battles that looked just like this. One side is just sitting there, a battle sparks up, a few things are done, and then all is quiet. The next day a patrol goes out and finds a dead battalion in front of it, when all they thought hit them was a patrol. The 12th SS Panzer Division was practically wiped out in the Bulge in just such a way. The US defenders didn't do much more than shoot back and call down artillery. Nothing remained of the attacking force worth mentioning. Steve Link to comment Share on other sites More sharing options...
CMplayer Posted July 31, 2001 Author Share Posted July 31, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: Nothing remained of the attacking force worth mentioning<HR></BLOCKQUOTE> Interesting and strangely disturbing post. What a gruesome thing to come upon so unexpectedly. Which reminds me of something: Do you agree with those who think that, atmospherically, wrecked vehicles could add a lot to scenario creation? Especially if you don't see them until your lead elements move into the area? The advance to contact phase already has a 'terrifying silence' to it, but coming upon this kind of aftermath could really intensify it. Especially if it was men from your own battalion who tried the day before. It might even be worth being able to strew 'eliminated squad' markers (unmodded of course) Horrible in reality, but we are drawn to it in fantasy. Don't ask me why. Sorry for taking every opp. to nag about game features...I feel like the guy at the party asking a doctor for medical advice. --Rett [ 07-31-2001: Message edited by: CMplayer ] Link to comment Share on other sites More sharing options...
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