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Verrierres Ridge scenario Now at The Scenario Zone


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With the Normandy scenario Pack still in the testing stage I though I would put this histrical battle together. It has a Canadian battalion from Montreal, attacking Verrierres Ridge on June 8th 1944.

Get it at the scenario zone or here

Verrierres Ridge

For those having troble with the like at the scnario zone the link above is from a diffrent server. It works with Nettscape and IE.

[ 07-22-2001: Message edited by: Panzerman ]

[ 07-23-2001: Message edited by: Panzerman ]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Panzerman:

With the Normandy scenario Pack still in the testing stage I though I would put this histrical battle together. It has a Canadian battalion from Montreal, attacking Verrierres Ridge on June 8th 1944.

[ 07-22-2001: Message edited by: Panzerman ]<HR></BLOCKQUOTE>

Warning for spoilers!

I just played that scenario and would

like to comment a little bit. In the

briefing it says 40 turns, but then

it actually is only 30 turns. That means

that the reinforcements arrived on turn

30, the last turn of the game. Was this

some way of showing the 'irony of war'

or is it just a mistake?

Otherwise, quite challenging. The AI

used its arty better than usual, and

I lost; the Germans getting a tactical

victory. But I was in a hurry, having

only 30 turns, and I didn't expect to

keep meeting so many fresh troops in

the woods.

BTW, there are a lot of errors in the

briefing. For example it should read

'itself' not 'it self', and similarly.

regards,

--Rett

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<BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer:

Warning for spoilers!

I just played that scenario and would

like to comment a little bit. In the

briefing it says 40 turns, but then

it actually is only 30 turns. That means

that the reinforcements arrived on turn

30, the last turn of the game. Was this

some way of showing the 'irony of war'

or is it just a mistake?

<HR></BLOCKQUOTE>

Its the irony of war as you call it.

<BLOCKQUOTE>quote:</font><HR>

Otherwise, quite challenging. The AI

used its arty better than usual, and

I lost; the Germans getting a tactical

victory. But I was in a hurry, having

only 30 turns, and I didn't expect to

keep meeting so many fresh troops in

the woods.

regards,

--Rett<HR></BLOCKQUOTE>

Well said.

[ 07-23-2001: Message edited by: Panzerman ]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Wanderer:

The irony of war.

I like that.<HR></BLOCKQUOTE>

Spoiler!

It's a nice turn of phrase but very

frustrating....Suppose you've advanced

an ELITE infantry battalion something

like 800 yards through brushy terrain,

pushed through foxhole positions under

enemy supporting mortar fire, run into a

150mm infantry gun in a woodsline and

seen many of your boys blown to smithereens.

Finally having taken out said gun with 2"

mortar fire (praise be to the 2" mortar!)

and cleared out the enemy foxholes

you huddle up behind a slight rise to rest

up to assault the wooded ridge. Your

only arty support, 27 rounds of 3" mortars,

is already gone in a uselss attempt to

take out the same gun above, so there's

no smoke.

81mm artillery starts raining down and

maybe some 155s and 150mm rockets, F*ck!

He's got the defilade covered with massive

indirect HE! Well, fine! You'll start the

assault early then! We kick a**! Esprit

de corps.

Charge, tired, into the woods. Left flank

arrives and is decimated by infantry

within 3 turns. Right flank, about 2 COs

makes it in all right. Sweeps ahead to

map edge (looking for hidden enemy) then

pivots to approach VL. Very bloodied, you

finally make the flag turn Canadian for a

grand total of one turn. At 25% moral, more

and more fresh Germans keep arriving

around the VL, the woods are on fire,

the men are forming a ring, and the

impertinent enemy bastards have been

able to move 2 HMGs out into the open

ground in front of the wooded ridge (which

you just charged over) to get clear shots

back into the VL area!

So where is that platoon of Shermans? Where

are those guys? Hanging on, tatters of

Elite troops finally hear the tanks, 1km

away. On the last turn of the game, the

Shermans arrive with a few platoons of

infantry.

The tanks take a few shots at the exposed

HMGs, overshoot and cause some friendly

fire casualties in the woods.

Flag contested, German tactical victory.

You feel you've been buggered. The historical

result was about the same, acc to the text

with the scenario. One mighty gaming

experience, especially against the AI.

A no-frills, simply-designed historical,

with a kinda sick ironic twist to it.

smile.gif

--Rett

[ 07-24-2001: Message edited by: CMplayer ]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer:

Spoiler!

It's a nice turn of phrase but very

frustrating....Suppose you've advanced

an ELITE infantry battalion something

like 800 yards through brushy terrain,

pushed through foxhole positions under

enemy supporting mortar fire, run into a

150mm infantry gun in a woodsline and

seen many of your boys blown to smithereens.

Finally having taken out said gun with 2"

mortar fire (praise be to the 2" mortar!)

and cleared out the enemy foxholes

you huddle up behind a slight rise to rest

up to assault the wooded ridge. Your

only arty support, 27 rounds of 3" mortars,

is already gone in a uselss attempt to

take out the same gun above, so there's

no smoke.

81mm artillery starts raining down and

maybe some 155s and 150mm rockets, F*ck!

He's got the defilade covered with massive

indirect HE! Well, fine! You'll start the

assault early then! We kick a**! Esprit

de corps.

Charge, tired, into the woods. Left flank

arrives and is decimated by infantry

within 3 turns. Right flank, about 2 COs

makes it in all right. Sweeps ahead to

map edge (looking for hidden enemy) then

pivots to approach VL. Very bloodied, you

finally make the flag turn Canadian for a

grand total of one turn. At 25% moral, more

and more fresh Germans keep arriving

around the VL, the woods are on fire,

the men are forming a ring, and the

impertinent enemy bastards have been

able to move 2 HMGs out into the open

ground in front of the wooded ridge (which

you just charged over) to get clear shots

back into the VL area!

So where is that platoon of Shermans? Where

are those guys? Hanging on, tatters of

Elite troops finally hear the tanks, 1km

away. On the last turn of the game, the

Shermans arrive with a few platoons of

infantry.

The tanks take a few shots at the exposed

HMGs, overshoot and cause some friendly

fire casualties in the woods.

Flag contested, German tactical victory.

You feel you've been buggered. The historical

result was about the same, acc to the text

with the scenario. One mighty gaming

experience, especially against the AI.

A no-frills, simply-designed historical,

with a kinda sick ironic twist to it.

smile.gif

--Rett

[ 07-24-2001: Message edited by: CMplayer ]<HR></BLOCKQUOTE>

It was made to do just that.

smile.gif

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