Pzman Posted July 22, 2001 Share Posted July 22, 2001 With the Normandy scenario Pack still in the testing stage I though I would put this histrical battle together. It has a Canadian battalion from Montreal, attacking Verrierres Ridge on June 8th 1944. Get it at the scenario zone or here Verrierres Ridge For those having troble with the like at the scnario zone the link above is from a diffrent server. It works with Nettscape and IE. [ 07-22-2001: Message edited by: Panzerman ] [ 07-23-2001: Message edited by: Panzerman ] Link to comment Share on other sites More sharing options...
CMplayer Posted July 23, 2001 Share Posted July 23, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Panzerman: With the Normandy scenario Pack still in the testing stage I though I would put this histrical battle together. It has a Canadian battalion from Montreal, attacking Verrierres Ridge on June 8th 1944. [ 07-22-2001: Message edited by: Panzerman ]<HR></BLOCKQUOTE> Warning for spoilers! I just played that scenario and would like to comment a little bit. In the briefing it says 40 turns, but then it actually is only 30 turns. That means that the reinforcements arrived on turn 30, the last turn of the game. Was this some way of showing the 'irony of war' or is it just a mistake? Otherwise, quite challenging. The AI used its arty better than usual, and I lost; the Germans getting a tactical victory. But I was in a hurry, having only 30 turns, and I didn't expect to keep meeting so many fresh troops in the woods. BTW, there are a lot of errors in the briefing. For example it should read 'itself' not 'it self', and similarly. regards, --Rett Link to comment Share on other sites More sharing options...
Pzman Posted July 23, 2001 Author Share Posted July 23, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer: Warning for spoilers! I just played that scenario and would like to comment a little bit. In the briefing it says 40 turns, but then it actually is only 30 turns. That means that the reinforcements arrived on turn 30, the last turn of the game. Was this some way of showing the 'irony of war' or is it just a mistake? <HR></BLOCKQUOTE> Its the irony of war as you call it. <BLOCKQUOTE>quote:</font><HR> Otherwise, quite challenging. The AI used its arty better than usual, and I lost; the Germans getting a tactical victory. But I was in a hurry, having only 30 turns, and I didn't expect to keep meeting so many fresh troops in the woods. regards, --Rett<HR></BLOCKQUOTE> Well said. [ 07-23-2001: Message edited by: Panzerman ] Link to comment Share on other sites More sharing options...
Wanderer Posted July 24, 2001 Share Posted July 24, 2001 The irony of war. I like that. Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted July 24, 2001 Share Posted July 24, 2001 Wait, so is the 30/40 turn thing intentional too, or was that a mistake? If it's intentional, it does portray the "unkown" in battle. If it's a mistake, well it's not a big one. Link to comment Share on other sites More sharing options...
Franko Posted July 24, 2001 Share Posted July 24, 2001 For godssakes.....SIC! Link to comment Share on other sites More sharing options...
Manx Posted July 24, 2001 Share Posted July 24, 2001 Shall i wait for Version 2.0 before publishing then Rob? Link to comment Share on other sites More sharing options...
CMplayer Posted July 24, 2001 Share Posted July 24, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Wanderer: The irony of war. I like that.<HR></BLOCKQUOTE> Spoiler! It's a nice turn of phrase but very frustrating....Suppose you've advanced an ELITE infantry battalion something like 800 yards through brushy terrain, pushed through foxhole positions under enemy supporting mortar fire, run into a 150mm infantry gun in a woodsline and seen many of your boys blown to smithereens. Finally having taken out said gun with 2" mortar fire (praise be to the 2" mortar!) and cleared out the enemy foxholes you huddle up behind a slight rise to rest up to assault the wooded ridge. Your only arty support, 27 rounds of 3" mortars, is already gone in a uselss attempt to take out the same gun above, so there's no smoke. 81mm artillery starts raining down and maybe some 155s and 150mm rockets, F*ck! He's got the defilade covered with massive indirect HE! Well, fine! You'll start the assault early then! We kick a**! Esprit de corps. Charge, tired, into the woods. Left flank arrives and is decimated by infantry within 3 turns. Right flank, about 2 COs makes it in all right. Sweeps ahead to map edge (looking for hidden enemy) then pivots to approach VL. Very bloodied, you finally make the flag turn Canadian for a grand total of one turn. At 25% moral, more and more fresh Germans keep arriving around the VL, the woods are on fire, the men are forming a ring, and the impertinent enemy bastards have been able to move 2 HMGs out into the open ground in front of the wooded ridge (which you just charged over) to get clear shots back into the VL area! So where is that platoon of Shermans? Where are those guys? Hanging on, tatters of Elite troops finally hear the tanks, 1km away. On the last turn of the game, the Shermans arrive with a few platoons of infantry. The tanks take a few shots at the exposed HMGs, overshoot and cause some friendly fire casualties in the woods. Flag contested, German tactical victory. You feel you've been buggered. The historical result was about the same, acc to the text with the scenario. One mighty gaming experience, especially against the AI. A no-frills, simply-designed historical, with a kinda sick ironic twist to it. --Rett [ 07-24-2001: Message edited by: CMplayer ] Link to comment Share on other sites More sharing options...
Pzman Posted July 24, 2001 Author Share Posted July 24, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Manx: Shall i wait for Version 2.0 before publishing then Rob?<HR></BLOCKQUOTE> The one I sent you is fixed. Link to comment Share on other sites More sharing options...
Pzman Posted July 24, 2001 Author Share Posted July 24, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer: Spoiler! It's a nice turn of phrase but very frustrating....Suppose you've advanced an ELITE infantry battalion something like 800 yards through brushy terrain, pushed through foxhole positions under enemy supporting mortar fire, run into a 150mm infantry gun in a woodsline and seen many of your boys blown to smithereens. Finally having taken out said gun with 2" mortar fire (praise be to the 2" mortar!) and cleared out the enemy foxholes you huddle up behind a slight rise to rest up to assault the wooded ridge. Your only arty support, 27 rounds of 3" mortars, is already gone in a uselss attempt to take out the same gun above, so there's no smoke. 81mm artillery starts raining down and maybe some 155s and 150mm rockets, F*ck! He's got the defilade covered with massive indirect HE! Well, fine! You'll start the assault early then! We kick a**! Esprit de corps. Charge, tired, into the woods. Left flank arrives and is decimated by infantry within 3 turns. Right flank, about 2 COs makes it in all right. Sweeps ahead to map edge (looking for hidden enemy) then pivots to approach VL. Very bloodied, you finally make the flag turn Canadian for a grand total of one turn. At 25% moral, more and more fresh Germans keep arriving around the VL, the woods are on fire, the men are forming a ring, and the impertinent enemy bastards have been able to move 2 HMGs out into the open ground in front of the wooded ridge (which you just charged over) to get clear shots back into the VL area! So where is that platoon of Shermans? Where are those guys? Hanging on, tatters of Elite troops finally hear the tanks, 1km away. On the last turn of the game, the Shermans arrive with a few platoons of infantry. The tanks take a few shots at the exposed HMGs, overshoot and cause some friendly fire casualties in the woods. Flag contested, German tactical victory. You feel you've been buggered. The historical result was about the same, acc to the text with the scenario. One mighty gaming experience, especially against the AI. A no-frills, simply-designed historical, with a kinda sick ironic twist to it. --Rett [ 07-24-2001: Message edited by: CMplayer ]<HR></BLOCKQUOTE> It was made to do just that. Link to comment Share on other sites More sharing options...
Recommended Posts