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Infantry Turning ratio


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Hi... I´ve just seen a Humber SC give a full 360º turn arround my German infantry ( with panzerfaust )... the men turned, turned ... and turned, and finely the humber went way, at least they must be dizzy smile.gif

I´ve a suggestion to do... why not open a little bit the fire arc of the infantry, this way the simulation of 8 to 12 men wouldn´t be so like "one man". For instances if a target appeared inside a -25º/+25º fire arc they wouldn´t have to turn to fire, this way simulating a 8 to 12 men platoon ,who for sure weren´t looking all in same direction.

Your thoughts...

João

PS I used 25º without giving it much thought

[This message has been edited by Tanaka (edited 08-31-2000).]

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I've been wondering about the same thing. I assume the "turning"

represents moving into new positions, and therefore takes a

bit long?

Maybe the time should be a bit shorter? Or maybe have the

folks able to fire right away, but only get terrain protection

after the turning's complete.

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Now, would this brilliant plan involve us climbing out of

our trenches and walking slowly towards the enemy sir?

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo:

Maybe the time should be a bit shorter? Or maybe have the

folks able to fire right away, but only get terrain protection

after the turning's complete.

<HR></BLOCKQUOTE>

Or only able to fire *some* weapons until turned. Tanks do it with their bow and flexible MGs while waiting for the turret to swing.

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"Belly to belly and everything's better" - Russian proverb ;)

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Tanaka:

I´ve a suggestion to do... why not open a little bit the fire arc of the infantry, this way the simulation of 8 to 12 men wouldn´t be so like "one man". For instances if a target appeared inside a -25º/+25º fire arc they wouldn´t have to turn to fire, this way simulating a 8 to 12 men platoon ,who for sure weren´t looking all in same direction.<HR></BLOCKQUOTE>

I like it! But I don't know how easy/hard it is to code multiple targets from the same squad. It sounds difficult to me though.

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Now I've definitely reached the point when I should stop working and go home. I just read the title of this thread as: "Infantry Turing ratio".

Now I'm wondering whether finding a winning strategy is decidable or not. If it is, it certainly is not elementary.

- Tommi, punning may way through theoretical computer science

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