Tanaka Posted August 31, 2000 Share Posted August 31, 2000 Hi... I´ve just seen a Humber SC give a full 360º turn arround my German infantry ( with panzerfaust )... the men turned, turned ... and turned, and finely the humber went way, at least they must be dizzy I´ve a suggestion to do... why not open a little bit the fire arc of the infantry, this way the simulation of 8 to 12 men wouldn´t be so like "one man". For instances if a target appeared inside a -25º/+25º fire arc they wouldn´t have to turn to fire, this way simulating a 8 to 12 men platoon ,who for sure weren´t looking all in same direction. Your thoughts... João PS I used 25º without giving it much thought [This message has been edited by Tanaka (edited 08-31-2000).] Link to comment Share on other sites More sharing options...
Jarmo Posted August 31, 2000 Share Posted August 31, 2000 I've been wondering about the same thing. I assume the "turning" represents moving into new positions, and therefore takes a bit long? Maybe the time should be a bit shorter? Or maybe have the folks able to fire right away, but only get terrain protection after the turning's complete. ------------------ Now, would this brilliant plan involve us climbing out of our trenches and walking slowly towards the enemy sir? Link to comment Share on other sites More sharing options...
IntelWeenie Posted August 31, 2000 Share Posted August 31, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo: Maybe the time should be a bit shorter? Or maybe have the folks able to fire right away, but only get terrain protection after the turning's complete. <HR></BLOCKQUOTE> Or only able to fire *some* weapons until turned. Tanks do it with their bow and flexible MGs while waiting for the turret to swing. ------------------ "Belly to belly and everything's better" - Russian proverb Link to comment Share on other sites More sharing options...
Juardis Posted August 31, 2000 Share Posted August 31, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Tanaka: I´ve a suggestion to do... why not open a little bit the fire arc of the infantry, this way the simulation of 8 to 12 men wouldn´t be so like "one man". For instances if a target appeared inside a -25º/+25º fire arc they wouldn´t have to turn to fire, this way simulating a 8 to 12 men platoon ,who for sure weren´t looking all in same direction.<HR></BLOCKQUOTE> I like it! But I don't know how easy/hard it is to code multiple targets from the same squad. It sounds difficult to me though. Link to comment Share on other sites More sharing options...
tss Posted August 31, 2000 Share Posted August 31, 2000 Now I've definitely reached the point when I should stop working and go home. I just read the title of this thread as: "Infantry Turing ratio". Now I'm wondering whether finding a winning strategy is decidable or not. If it is, it certainly is not elementary. - Tommi, punning may way through theoretical computer science Link to comment Share on other sites More sharing options...
David Aitken Posted August 31, 2000 Share Posted August 31, 2000 I understand that Panzerfausts can be fired independently of the squad's facing. Your squad likely didn't take out the Humber for other reasons, not because it couldn't turn quick enough. David ------------------ There's a splinter in your eye, and it reads REACT Link to comment Share on other sites More sharing options...
argie Posted August 31, 2000 Share Posted August 31, 2000 I think David is right. I saw PzFaust being fired from the back or any angle of the Squads. The turning ratio seems an abstraction of 8 to 12 men repositioning... Ariel Link to comment Share on other sites More sharing options...
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