IntelWeenie Posted September 15, 2000 Share Posted September 15, 2000 Does the infantry TacAI ever shoot at infantry sound contacts? I was noticing last night that sometimes AT guns and AFVs will target vehicle sound contacts, but could not recall ever seeing this happen with infantry. If this does not currently happen, could it be patched/included in CM2? I could definitely see it happening more often with less experienced 'trigger-happy' troops in low-visibility. ------------------ Canada: Where men were men, unless they were horses. -Dudley Do-right Link to comment Share on other sites More sharing options...
Bullethead Posted September 15, 2000 Share Posted September 15, 2000 I can't even manually target an infantry sound contact when using the targeting tool. The sound contact "unit" is unclickable. My take on this is that an infantry sound contact is assumed in the game to be "out there somewhere". I have seen troops, even elites, shoot at nothing at all in night battles. No sound contact, no national insignia icon, nothing. But there were usually things going on within a few hundred meters of where they shot, either actual combat or sound contacts. So perhaps a sound contact "unit" on the map simply represents the center of an area of effect within which troops hear noises. If they reach the point of thinking there's really something there, they shoot at a random spot within this area, where they think the noise is really coming from. I don't know, but it does seem to me that the actual sound contact "unit" isn't treated as a real unit in terms of being a specific target. ------------------ -Bullethead Visit the brand new Raider Operations message board at www.delphi.com/raiderops Main site www.historicalgames.bizland.com/index.html Link to comment Share on other sites More sharing options...
PatAWilson Posted September 15, 2000 Share Posted September 15, 2000 You could shoot at a sound contact by ordering area fire in the direction of the contact. It would probably be a waste of ammo but in this regard it's probably a pretty accurate simulation of shooting at noise. Link to comment Share on other sites More sharing options...
IntelWeenie Posted September 15, 2000 Author Share Posted September 15, 2000 Yes, but I was considering the TacAI's actions, not player-initiated ones. Maybe I haven't seen it so much since I haven't played too many night/fog scenarios. ------------------ Canada: Where men were men, unless they were horses. -Dudley Do-right Link to comment Share on other sites More sharing options...
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