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PatAWilson

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Everything posted by PatAWilson

  1. MadMatt said it in his example: a campaign . I would like to start with a core unit and command that unit through the war (or whatever segment of the war is being modeled) in different randomly generated scenarios. Basically I want the kind of campaign that was done with a spreadsheet to be automated.
  2. Somebody has to intern those wayward fliers and escapees .
  3. How about this scenario: In early 1941 Germany forces a peace treaty on France for the return of Alsace and Lorraine. Germany then unilaterally declares peace, claiming that the humiliation of Versailles has been erased. Germany does not declare war on the U.S. with Japan and does not attack Russia. Now Germany has annexed Alsace and Lorraine from France, western Poland, and Czecheslovakia. Germany withdraws troops from all other areas. Would Russia initiate hostilities? Would England continue to fight? Would the U.S. enter the war?
  4. The fact that it burned easily. The Allies didn't appreciate this but the Germans sure did. Thus the nickname "Tommy cooker".
  5. I should have been a bit more specific: it's the cement bunkers with cannons that are causing me pain and suffering. In the last game I did get in tight and kill them with infantry. My problem was that they effectively eliminated my tanks as useful contributors. The problem with a tank gun firing at the slit is that the slit fires back . OK, sounds like I'll have to make sure that I bring along some small calibre cannons for future games. In the meantime I'll try to keep my tanks out of view and move in with the infantry. Onward for the Motherland!
  6. Apologies if this has been goneover before, I did do a search but came up empty handed. Anyway ... How does one take these suckers out? They are certainly vulnerable to infantry, especially engineers if you can get them close enough, but is there a reasonable way to take them out at range? I had one positive experience with a 20mm gun. Any other tips are appreciated.
  7. I have had this feature ruin several games. I say ruin because it seemed to me that my troops were in good shape and on the verge of winning. The worst case happening last night. It was turn 20 out of 45+. It was a very difficult attack, approaching over largely open ground with no armor. I used all of my artillery in a preliminary bombardment and it did a great job. I then performed what was probably my best ever coordinated attack. Using what cover was available I eliminated several Russian squads. I lost 3 depleted squads of my own (out of about 20) but morale was still high. My
  8. I think you got the decimal point wrong somewhere in the calculation. I think it works out at 12 from the data above. </font>
  9. Grisha: I am editing this post because I have lost the ability to do basic math. To see the original in all of it's glory see Doodlebugs reply - and then ignore it . [ August 10, 2003, 03:54 PM: Message edited by: PatAWilson ]
  10. For all of its flaws, I got alot of mileage off of that and, before it, Kampfgruppe. I would dearly love to see BattleFront do something on that sort of platoon scale. Ah well, just thinking out loud ...
  11. I just had to post this here. Please note that this is a joke. On the 1st of January, 1998, Bjarne Stroustrup: gave an interview to the IEEE's 'Computer' magazine. Naturally, the editors thought he would be giving a retrospective view of seven years of object-oriented design, using the language he created. By the end of the interview, the interviewer got more than he had bargained for and, subsequently, the editor decided to suppress its contents, 'for the good of the industry' but, as with many of these things, there was a leak. Here is a complete transcript
  12. Old or new doesn't matter. Choose the right tool for the right job. C and C++ compile to executable - that means that they run fast. Java compiles to interpreted byte code - it runs slow but is machine independent. Writing a server, use C or C++. Writing a web app, java is probably better. Also, C++ compilers compile ANSI C just fine. IMHO you should learn the basics of C and then go to C++. First, learning all of that OO B.S. isn't going to do squat for you if you don't know how to use a pointer. Second, ANSI C is a subset of C++ so almost everything that you learn will still apply
  13. You could shoot at a sound contact by ordering area fire in the direction of the contact. It would probably be a waste of ammo but in this regard it's probably a pretty accurate simulation of shooting at noise.
  14. I don't know about the "all KT" thing. I have played several PBEMs and I have yet to encounter or use one. As Germans I have used Stugs, Hetzers, Jpz IV/70s. My opponents have generally used the same. As allied I used Sherman 75s, 76s, Fireflys, and a Churchill once. The 76s and Fireflys were used at a 1-2 or 1-3 ratio to the 75s. Once again, my opponents have tended to use the same (+ Stuarts). Moral of the story: A. Play like minded people. B. If it bothers you then set expectations before you get into the game.
  15. Every time I see one of these dumb assed flairups I will think back to the "What kind of flame warrior are you" link that someone posted. I forget who that someone was but thank you, I now read this silliness with a smile.
  16. The Marines were a relatively light force and would not have made a good match against a Panzer division. Good infantry, however, was always appreciated, and, as someone pointed out earlier, they certainly would have been nice to have at Normandy.
  17. I was looking for a link to sign up but couldn't find one. How do you join?
  18. German. The Eastern Front is one of those cases where computer AI really is often adequate for simulating one side. The Russians won by overwhelming numbers, not slick tactics. Pick German, give the AI lots of troops, and let the mass charges begin.
  19. One huge difference between the MG42 and the M60 is the ROF. The MG42 fires over 1000 rounds a minute. The M60 fires around 600. U.S. weapons designers fealt that the ROF of the MG42 was too high resulting in wasted ammo and reduced accuracy. As for lineage there are some components of the M60 that were taken directly from the MG42 and many others that were not. It's probably not unfair to say that the M60 is derived from the MG42.
  20. What Jaja said except the tanks wold be a mixture of Panthers (for all of the obvious reasons) and StuH42 assault guns for infantry support. Others: Towed AT gun: mix of 88mm and 17Pdr. Arty: U.S. mobile 105s and 155s. Nebelwerfers. Air support: IL2
  21. Everything that I have read about the SS indicates that they were probably the best defenders around, but not the best attackers at all. In defense one needs dogged determination, a quality that the SS had in spades. In the attack, however, that same determination led to the SS often taking too many casualties. IMHO a legitimate gameplay issue is the separation of morale and skill. There should be troops that will not break regardless of skill level. BTS models this to pretty well with the "fanaticism" parameter. Sooo ... for all those who say "the SS kicked butt" - you're right -
  22. <BLOCKQUOTE>quote:</font><HR>Originally posted by PzKpfw 1: Now that said, I think compareing the allied rate of advance in France to the Soviets ROA on the eastren front is an overal misleading generalisation. [This message has been edited by PzKpfw 1 (edited 08-31-2000).]<HR></BLOCKQUOTE> Agreed. Besides, in just over three years the Russians pushed the Germans back from Stalingrad to Berlin. Take a look at a map some time and check the distance, it's enormous. They also did this while the Germans were fighting a 1.5 front war more than a two fron
  23. <BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken: You'd end up always picking Elite tanks, for example, with a low-quality infantry screen. David <HR></BLOCKQUOTE> If I use points for high quality troops it is for infantry, not tanks. I haven't noticed alot of difference between Regular and Veteran armor, but there seems to be a big difference betweeen regular and veteran infantry. In general I like to use mostly regular troops with a couple of platoons of veterans thrown in to take out hard points. Quite often more really is better.
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