USGrant Posted October 17, 2000 Share Posted October 17, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: More details later, but for now take heart that turn swapping will be much quicker for TCP/IP games than PBEM. Not sure if this can be retrofitted into PBEM, but if it can it will probably happen for CM2. Steve<HR></BLOCKQUOTE> Cool, I can't wait and thanks for the reply. ------------------ USGrant When the game is over, the kings and pawns go in the same box. Link to comment Share on other sites More sharing options...
Snake Eyes Posted October 17, 2000 Share Posted October 17, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: SnakeEyes, Sten and Elvis are correct. For now, anyway. Multi-multi-player is something we would like to do in the future, but it is a rather daunting task at the moment. So short term it is not even being thought about. Steve<HR></BLOCKQUOTE> Thanks Steve for clarifying the multi-player issue. I understand that your team has a full plate with all you're doing. I hope that multi-player TCP/IP will be a reality some day. The idea of teaming with a long distance friend over a CM map is exciting. ------------------ It is easy to be brave from a safe distance. -Aesop Link to comment Share on other sites More sharing options...
Stefan Fredriksson Posted October 17, 2000 Share Posted October 17, 2000 And now for a stupid(?) question: If I and an opponent have started a PBEM-game, can we continue it over TCP/IP? And vice versa: can a game started as TCP/IP be continued via pbem? Or if one of the players have to go, do you simply save the (tcp/ip) game, to continue it later? Link to comment Share on other sites More sharing options...
FAdmiral Posted October 17, 2000 Share Posted October 17, 2000 Things sure get done fast here. Will be waiting for the TCP/IP beta patch to try. Thanks for producing a great game !!! I have forwarded news of CM to the wargamming staff at Maxwell AFB for review. Link to comment Share on other sites More sharing options...
Guest Madmatt Posted October 19, 2000 Share Posted October 19, 2000 I have been getting a lot of email on this topic lately so I will break my own rules and give it a nice self inflicted *bump* back to the top. Madmatt Link to comment Share on other sites More sharing options...
thomasj Posted October 26, 2000 Share Posted October 26, 2000 Any new updates on this? *Bump* Link to comment Share on other sites More sharing options...
Splinty Posted October 26, 2000 Share Posted October 26, 2000 Thanks BTS, I am salivating in anticipation! You guys are the best! ------------------ Nicht Schiessen!! Link to comment Share on other sites More sharing options...
Kestrl Posted October 29, 2000 Share Posted October 29, 2000 punting to the top Link to comment Share on other sites More sharing options...
TankBoy Posted October 29, 2000 Share Posted October 29, 2000 Damm a ICP/IP version. That will be so cool.This would be a big boost for this game. This could take over from VASL, hell IT WILL take over fron VASL. NICE Link to comment Share on other sites More sharing options...
Guest *Captain Foobar* Posted October 29, 2000 Share Posted October 29, 2000 <BLOCKQUOTE>quote:</font><HR>If I and an opponent have started a PBEM-game, can we continue it over TCP/IP? And vice versa: can a game started as TCP/IP be continued via pbem?<HR></BLOCKQUOTE> I have been wondering about this myself. I hope this is possible.... or at the very least we need to be able to save a tcp/ip game and come back to it later... Link to comment Share on other sites More sharing options...
Kestrl Posted October 29, 2000 Share Posted October 29, 2000 Punt back to the top Link to comment Share on other sites More sharing options...
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