Jump to content

Observations on hull down


Recommended Posts

I agree that (the game is indicating that) both tanks are hull-down. It's hard to tell from this view, but it looks to me as though the Tiger^H^H^H^H^HPanther might be sitting next to a small rise which could be granting hull-down status.

------------------

Leland J. Tankersley

[This message has been edited by L.Tankersley (edited 09-01-2000).]

Link to comment
Share on other sites

Swamp, what is the unit scale in that pic? I'm guessing it's not set to "realistic". The reason I ask is because the LOS line seems to emenate from underneath the tank, not from the turret. Or is this another case of the visual representation not reflecting the actual game calculations?

FWIW, notice the small 'hump' in the LOS line in front of the Panther. This is something I've learned to use to show me that I will likely have a hull down position to a certain point.

------------------

"Belly to belly and everything's better" - Russian proverb ;)

Link to comment
Share on other sites

no, it's a panther, and the scale is realistic, what might throw you off is that it is zoomed in

yes there is a hump infront of the panther which allows it to be hulldown to enemies infront of it and infact the panther is hulldown to the jumbo

also note that the los path hugs the ground when it has to rise upward from the base of the targeter to the target

the question of concern of this thread asks if the game incorrectly calculates a tank as hulldown when it actually is not

in the screenshot here it indicates "hull down" in two locations, I figure the "hull down" under the panther means it is hull down, but does the "hull down" under the jumbo mean the jumbo is hull down, or is it repeating the same information that the panther is in hulldown status to the jumbo.

I checked the manual and couldn't find this information, the newer manual version might have it in

all that aside, if this screenshot says the jumbo is hull down to the panther then I am having the same problem as Joeri

also the exchange if fire had the panthers rounds hitting the jumbos turret which makes me more suspicious

Link to comment
Share on other sites

The game is definitely saying that the Jumbo is hull-down (w.r.t. the Panther). The Jumbo's too far away and the viewing angle isn't very good to judge the terrain the Jumbo is sitting on. [The info text doesn't help, either.] I'd be interested in a shot from the Panther's location looking directly at the Jumbo, and also a reciprocal shot back from the Jumbo at the Panther. The Jumbo is plainly up on a hill, the question is where is it in relation to the crest, and where (or if) the line-of-fire from the Panther intersects the ground.

------------------

Leland J. Tankersley

Link to comment
Share on other sites

L. Tankersley said:

<BLOCKQUOTE>quote:</font><HR>The game is definitely saying that the Jumbo is hull-down (w.r.t. the Panther). <HR></BLOCKQUOTE>

ok, you're confirming what joeri said, thank you

then I gotta agree with joeri and say this is a bug that calculates one tank, in relationship with another, as being hulldown(when it is not) when the other tank is hulldown in relation to it(which it is)

Link to comment
Share on other sites

<BLOCKQUOTE>quote:</font><HR>

here's another angle even though the first ones better<HR></BLOCKQUOTE>

I dunno. It's hard to say for sure, but it looks like there's a small crest near the edge of the grainfield. Maybe that is obscuring the view from Panther to the lower part of the Jumbo? The obstacle doesn't HAVE to be adjacent to the target (although that's probably the most common situation).

At any rate, I think we can say with some certainty that the game does not assign hull-down status to both firer and target (solely) because one is hull-down. It may be that there is a problem with the hull-down calculation; that's what Charles is looking into.

------------------

Leland J. Tankersley

Link to comment
Share on other sites

Hi

Did some more testing this evening.

I tried (really hard) to create a situation with non-reciprocal hull down using elevations. I could not do it.

I also tried the wall as cueball suggested. That worked just fine. Only one hull down marker on the tank just behind the wall. Also the shooting went fine. The tank which wasn't hull down got a fair amount of lower hull hits (I think 4 in about 40-50 shots). The tank behind the wall got non and only a few upper hull hits.

Joeri

Link to comment
Share on other sites

You are right Jeff, we should let Charles sort it out. The reason I continued is that I want to know how to play my current PBEM's. In my opinion, walls have now gained a lot in tactical value. And going hull down in the terain can be a disadvantage now (depending what you're up against). Again, just for my current PBEM's.

Maybe I should have kept my mouth shut and just take advantage of it wink.gif

Joeri

Link to comment
Share on other sites

So what about being hit in the hull while hull down?

Is only the lower hull considered to be "down".

Or can you be hit anywhere while hull down?

------------------

Now, would this brilliant plan involve us climbing out of

our trenches and walking slowly towards the enemy sir?

Link to comment
Share on other sites

<BLOCKQUOTE>quote:</font><HR>Originally posted by Joeri:

Hi Guys,

This is my first post so I would like to say hello to everyone first. I received CM a couple of weeks ago and I have been playing ever since. What a great game! <HR></BLOCKQUOTE>

You have been assimilated. Report to the Science Deck

------------------

Resistance is Futile

Link to comment
Share on other sites

<BLOCKQUOTE>quote:</font><HR>Originally posted by Joeri:

Maybe I should have kept my mouth shut and just take advantage of it wink.gif

Joeri<HR></BLOCKQUOTE>

Not sure what the winky icon means, but don't misunderstand me. You found a problem with the game that, if fixed, will make the game better. Kudos to you, a job well done. I was just wondering why it's still being discussed as if it were an inexplicable problem when Charles said that it WAS a problem and that he's on it. That's all. Again, good job in finding something that escaped everyone else.

------------------

Jeff Abbott

Link to comment
Share on other sites

<BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo:

So what about being hit in the hull while hull down?

Is only the lower hull considered to be "down".

Or can you be hit anywhere while hull down?

<HR></BLOCKQUOTE>

If the peak of the shells arc is high enough and the vehicle is far enough from the heap behind which it is hiding its hull, then the shell can hit any spot. The slower the shells velocity and the greater the distance, the more arched the flight path is.

Link to comment
Share on other sites

<BLOCKQUOTE>quote:</font><HR>Originally posted by Sergei:

If the peak of the shells arc is high enough and the vehicle is far enough from the heap behind which it is hiding its hull, then the shell can hit any spot. The slower the shells velocity and the greater the distance, the more arched the flight path is.<HR></BLOCKQUOTE>

I doubt it's modeled like that. Anyway, if that were the case,

the vehicle in question wouldn't actually be hull down.

Jarmo

------------------

Now, would this brilliant plan involve us climbing out of

our trenches and walking slowly towards the enemy sir?

Link to comment
Share on other sites

×
×
  • Create New...