Mr Snuffleupagas Posted December 28, 2000 Share Posted December 28, 2000 After playing CM with tcp/ip, a feature I found that was great for large games was the ability to minimise CM while it was calculating game data so that I could do other things. This does not seem to be the case when playing against the computer. Could this be implemented please? Snuffles Link to comment Share on other sites More sharing options...
jackson44dday Posted December 28, 2000 Share Posted December 28, 2000 Hit ESC, it minimizes the screen. Jack ------------------ He who conquers the past, cammands the future, he who cammands the future, conquers the past. - Kane Link to comment Share on other sites More sharing options...
BryanMan50 Posted December 28, 2000 Share Posted December 28, 2000 He said cammand Link to comment Share on other sites More sharing options...
Mr Snuffleupagas Posted December 28, 2000 Author Share Posted December 28, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by jackson44dday: Hit ESC, it minimizes the screen. Jack <HR></BLOCKQUOTE> Maybe it is a w2k thing then, but when the computer player is calculating it's moves, and the processing is being done, it will not minimise, and ALT-TAB'ing will not force it into the background. Anyone else have this experience with single player mode? Snuffles Link to comment Share on other sites More sharing options...
Jarmo Posted December 28, 2000 Share Posted December 28, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Mr Snuffleupagas: Maybe it is a w2k thing then, but when the computer player is calculating it's moves...<HR></BLOCKQUOTE> Just the same way with a Mac. Link to comment Share on other sites More sharing options...
dog6880 Posted December 28, 2000 Share Posted December 28, 2000 i could minimize but is that becaus ei am playing the demo? i want my game!!!!!!!!! Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted December 28, 2000 Share Posted December 28, 2000 jackson, I thought the same thing you did, but I noticed last night that you can't minimize with ESC while the computer is thinking during a game against the AI. Some of the larger battles do take a long time to compute, even on a fast computer. Link to comment Share on other sites More sharing options...
dog6880 Posted December 28, 2000 Share Posted December 28, 2000 o i see sorry bout the answer i didnt know we were talking about the thinking phase...... sorry only a board newbei waiting for the mail man Link to comment Share on other sites More sharing options...
Mr Snuffleupagas Posted December 29, 2000 Author Share Posted December 29, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Pvt. Ryan: jackson, I thought the same thing you did, but I noticed last night that you can't minimize with ESC while the computer is thinking during a game against the AI. Some of the larger battles do take a long time to compute, even on a fast computer.<HR></BLOCKQUOTE> Thanks for the reply Ryan I have found myself shying away from larger battle due to this and it would be very useful to people like myself who do several things at once on their computer. Any word from BTS? (when yuo back from xmas holidays off course) Snuffles Link to comment Share on other sites More sharing options...
Guest Madmatt Posted December 29, 2000 Share Posted December 29, 2000 We don't want you do other things on your computer while it's thinking. THATS WHY IT'S THINKING! CM needs control of the CPU and Floating Point Math units during this phase, if we start letting your cpu multitask during this time you will exponetially increase the time it takes to render a turn. As such I doubt it something we will do at least with the existing engine. Madmatt [This message has been edited by Madmatt (edited 12-28-2000).] Link to comment Share on other sites More sharing options...
Mr Snuffleupagas Posted December 29, 2000 Author Share Posted December 29, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt: We don't want you do other things on your computer while it's thinking. THATS WHY IT'S THINKING! CM needs control of the CPU and Floating Point Math units during this phase, if we start letting your cpu multitask during this time you will exponetially increase the time it takes to render a turn. As such I doubt it something we will do at least with the existing engine. Madmatt [This message has been edited by Madmatt (edited 12-28-2000).]<HR></BLOCKQUOTE> How is the rendering a turn for single player that much different for tcp/ip multiplayer? In multiplayer, the ability is there now. While the data is being calculated or downloaded, I can switch over to icq/irc, web browsing, coding/compiling or whatever else I am doing at the same time. With single player though, when it is calclating, I can't. If I want the fastest possible rendering cycle for my turn, that should be my decision to not minimise the program and let it calculate in the background. Snuffles Link to comment Share on other sites More sharing options...
joeski Posted December 29, 2000 Share Posted December 29, 2000 Areyou hosting the game? Just a thought. ------------------ "If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them." - Jack Handey Link to comment Share on other sites More sharing options...
Mr Snuffleupagas Posted December 29, 2000 Author Share Posted December 29, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by joeski: Areyou hosting the game? Just a thought. <HR></BLOCKQUOTE> The ability in tcp/ip multiplayer currently exists whether I am hosting or I am the client. Snuffles Link to comment Share on other sites More sharing options...
Mr Snuffleupagas Posted December 31, 2000 Author Share Posted December 31, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Mr Snuffleupagas: How is the rendering a turn for single player that much different for tcp/ip multiplayer? In multiplayer, the ability is there now. While the data is being calculated or downloaded, I can switch over to icq/irc, web browsing, coding/compiling or whatever else I am doing at the same time. With single player though, when it is calclating, I can't. If I want the fastest possible rendering cycle for my turn, that should be my decision to not minimise the program and let it calculate in the background. Snuffles <HR></BLOCKQUOTE> Any further comment on this BTS? Snuffles Link to comment Share on other sites More sharing options...
Mr Snuffleupagas Posted January 2, 2001 Author Share Posted January 2, 2001 *bump* I'm still interested in a response to this thread BTS. Snuffles Link to comment Share on other sites More sharing options...
Guest Madmatt Posted January 2, 2001 Share Posted January 2, 2001 The answer is the same as before. "The ability in tcp/ip multiplayer currently exists whether I am hosting or I am the client." No, you are wrong. You can only task switch once the game data is being transmitted (red bar) NOT when it is rendering the turn(blue bar). Madmatt Link to comment Share on other sites More sharing options...
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